Sony remains frustratingly vague on future PC plans
It's a real will they/won't they between Sony and PC.
The past two years have seen Sony begin to stake its claim on the PC platform, porting over some of its greatest hits like God of War, Horizon Zero Dawn, and Spider-Man. The ports have (for the most part) been pretty darn good too, so it looks like the publisher is serious about PC as a vector for PlayStation's finest.
On the other hand, it continues to remain pretty damn vague about what its future plans actually are. Hermen Hulst, head of PlayStation Studios, kept his cards close to his chest in a brief interview with Reuters when speaking about continuing its push to PC and mobile. "Further investments in areas that will strengthen the expansion on to PC, onto mobile and into live services, that's definitely a possibility for us," he said.
Yep, that was it. Whether Hulst is winking towards investments already in the pipeline or simply making a throwaway comment is unclear. It feels strange for him to be so generic about potential plans for PC considering evidence pointing towards it being an incredibly strong market for them. A business segment briefing earlier this year showed that Sony made $80 million from PC sales in the 2021 financial year, expecting that number to skyrocket to $300 million by the end of 2022's financial year. Add to that its recent acquisition of PC port developer Nixxes Software and it really does feel like it wants to take the platform seriously, despite the weird lack of commitment in Hulst's comment.
Outside of PC possibilities, Hulst also touched upon branching out beyond the videogame medium when discussing Sony's recent minority stake in FromSoftware. "You should think of collaborations on the game development side first and foremost, but it's also not unthinkable with our PlayStation productions efforts that we explore opportunities," he said. Another vague statement, even if the idea of an Elden Ring show or movie sounds kinda rad.
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Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.