Someone is selling the free, open source Playnite launcher on Steam for $100

(Image credit: Playnite)

Playnite is a free open source PC application designed to be an all-in-one answer to the growing number of game launchers we've all got on our desktops. In other words, it combines libraries from the likes of Steam, Epic Games Store, Uplay and GOG Galaxy, and then lets you organise them however you see fit. Jody tried it last year and came away impressed.

I should emphasise the "free" above: it is available straight from the source here and, according to the site, "no features are locked behind a paywall and the complete source code is available under the MIT license". The MIT license basically surrenders the software to any kind of use with no restrictions, including resales.

That latter point has clearly resonated for some, because a version of Playnite has appeared on Steam for a whopping $100 (£79 / AU$139). It bears the same Playnite logo, the same UI, and all of the same features. And as you've probably guessed, it's entirely within the publisher's rights to do so. 

In a thread on the Playnite forums a user brought the Steam listing to the attention of administrators, who had the following to say. "I am aware of this and they are legally able to sell it because of MIT license. I'm also not really worried about it since why would anybody spent 100$ (sic) dollars on something that's available for free (or 100$ in general on fairly unknown software with bad English in a description). 

"I'm more worried about author packaging some spyware into this version, but somebody would have to buy it and check (and I'm not doing that)."

The listing has naturally led to a small amount of consternation online, with some threatening to contact Valve. But again, it's not illegal. That said, I've reached out to Valve for comment.

Shaun Prescott
Australian Editor

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.

Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway