Slime Rancher 2 sales smash dev's 'pipe dream' in 6 hours

Bunny and butterfly-themed slimes luxuriate in the pastel environs of rainbow island.
(Image credit: Monomi Park)

As reported by GamesRadar, Slime Rancher 2, the sequel to 2017's first-person goop creature farming simulator, just launched in early access to massive sales success. Posting on Twitter, the game's director, Nick Popovich, characterized the game's success as being beyond the team's wildest expectations.

"I had a pipe dream in my head that we could sell 100k copies of Slime Rancher 2 in the first 24 hours if the stars aligned," Popovich wrote. "We did that in less than 6 hours." In a different tweet, Popovich revealed that a single hour of sales beat Monomi Park's previous best day by "a literal order of magnitude."

Slime Rancher 2 takes the first game's protagonist, Beatrix, to a new locale, the Rainbow Island, and expands on its lineup of goopy guys while also letting players build a fancy new conservatory. The community on Steam is responding very well to developer Monomi Park's changes. The game has maintained an "Overwhelmingly Positive" score across 2,900 reviews and counting.

My favorite takeaway was from user god gamer xchad, who simply stated, "The voices in my head are quiet again thank you monomi park." Damn, Slime Rancher 2 must be really good, maybe it could help me with my issues.

To see if Monomi Park's latest quieted the voices in our heads, be sure to check out our in-depth Slime Rancher 2 impressions. You can wishlist the game now or purchase it yourself for $30 on Steam.

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

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