Skyjacker lets you play space pirate in customized, destructible ships

After a long drought, the space-flight sim is coming back into vogue. Skyjacker , a new space combat simulator from indie developer Digitilus , simulates the lives of ruthless space pirates in an open, deep-space setting. Players' ships will be fully customizable, and each mission lets them hijack, destroy, and loot enemy vessels for parts. To expand this experience, Digitilus is returning to Kickstarter to help raise funds for development.

Based on a series of novels written by Digitilus co-founder Eugene Zhukov, Skyjacker will feature a system of fully-destructible ships owned by numerous alien races. Players will follow the story of the ruthless pirate Ael, fighting as mercenary pilots harassing enemy ships traveling across the galaxy. While Chris Roberts' Star Citizen is focused on creating a massive persistent MMO-like universe, Skyjacker will tell the story of a single pirate amid a vast galaxy.

The heart of Skyjacker will be first-person dogfighting combat, a system that the team is already very proud of. Skyjacker is only in alpha right now, but already has full joystick support. Each scripted mission will take place in a solar system generated from random variables such as the number of suns and locations of planets.

“Currently we have 24 basic types of mission scenarios which we'll multiply to over 30 environmental assets,” Zhukov tells PC Gamer. “This way, we're getting over one hundred possible mission conditions.”

Digitilus has turned to Kickstarter to raise funds before, and the result was the intricately detailed Starship Constructor app. Allowing players to build ships and experiment with in-game systems with the sandbox freedom of Kerbal Space Program or Minecraft was really important to the team, according to Zhukov. “Freedom is always good,” he says.

The question for me is, will the spaceship creator live up to the full creative promise of that freedom? There's nothing wrong with ambition, but Skyjacker is a much larger project than anything Digitilus has tried before.

Zhukov was able to show me an ungainly eel-like starship built by an artist as a joke and, although he assured me it would fly “if you stuck an engine on the back,” the practicality of outlandish ships is still undetermined. It will do me no good if I can build a praying mantis starship, for example, if I can't get it to perform in combat.

According to the developer, this freedom also manifests itself in combat, where players will be able to coordinate with each other to destroy enemy shields and disable engines without obliterating ships entirely. Having an intact ship to salvage will provide upgrades and raw materials to sell on the black market.

Players will also be able to express their creativity with the mission creator, a new toolset that Digitilus is hoping to develop with funds raised by fans. A new Kickstarter drive launches today to raise $150,000 for mission development tools as well as more powerful co-op and PvP multiplayer modes. Currently a server can support 12 players in a multiplayer match, but with funding that number could grow.

“We've received immense support from players,” Zhukov says, “and although we are committed to funding and completing the project ourselves, a successful Kickstarter will enable us to solidify the game and speed up the launch, providing galactic aficionados with all the features they want, much sooner than planned.”

Skyjacker is currently in alpha, and Digitilus has released a playable demo that you can play at their website .

Latest in Sim
An ancient, angry stone mech from No Man's Sky's new Relics update
No Man’s Sky lets you unearth ancient, angry mechs in the astro-archaeology filled Relics update
Dwarf Fortress adventure mode art
After 23 years of making Dwarf Fortress, even its creator is still 'terrified' of drowning all his dwarves with aquifers: 'Part of the problem is we are just not good at videogames'
Tarn Adams, who cofounded Bay 12 Games with his brother Zach, talks about their single-player simulation game "Dwarf Fortress" during an interview at their home office in Poulsbo, Washington, west of Seattle, on December 9, 2022. - A cult favorite among indie game fans, "Dwarf Fortress" has been available for purchase on the Steam online store since December 6, a first for this title that has been distributed for free since its debut in 2006. The real-time management game, set in a medieval-fantasy world and involving overseeing a group of dwarves seeking to build a mighty fortress, has climbed to the fourth best-selling weekly title on Steam. (Photo by Jason Redmond / AFP) (Photo by JASON REDMOND/AFP via Getty Images)
Dwarf Fortress' creator is so tired of hearing about AI: 'Press a button and it writes a really sh*tty, wrong essay about something—and they still take your job'
Decorations in TCG Card Shop Simulator
TCG Card Shop Simulator finally adds the ability to decorate our stores, and suddenly all my profits are being spent on adorable Pigni posters
A person on a snowmobile riding a track in the forest in game Sledders.
Powder enthusiasts seem pretty pleased with new physics-based realistic snowmobile sim Sledders
Dean Hall at GDC 2025.
Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency
Latest in News
A gigantic terracotta sentinel made of living armor
Total War: Warhammer 3's army of Cathay has broken containment and is making its way to tabletop Warhammer at last
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm