Skyblivion dev diary shows how far they've come

The team of modders working on Skyblivion—porting the entirety of Oblivion and its expansions into the latest version of the Creation Engine used in Skyrim—have released their first development diary. It catalogues the history of the mod, going all the way back to its humble beginnings as a solo project in 2012, through its surge in volunteers thanks to a popular trailer in 2016, up until now.

One of the interesting details is that they're not aiming for a one-to-one recreation of Oblivion, saying that, "its generated world left a lot to be desired" and that they're making changes in the landscape "using pre-established lore, and a bit of creative licence." That includes more plants and other assets in each area than Oblivion's version of the Creation Engine was capable of.

The UI is also being changed, as they "needed something soft, elegant, and not as dark and Nordic as Skyrim's UI" and Oblivion's UI was no looker either. Some of Oblivion's mechanics are being preserved, like spellcrafting, quick-casting, and underwater combat. Personally I wouldn't mind if they skipped item repair, but spellcraft was always fun.

Also of note, while the original score will remain, two composers working with the team are adding to it. As they point out, Oblivion had only 26 minutes of exploration music—over an hour less than Skyrim. Frankly, I turn the music off in Elder Scrolls games after a while and play my own, both to avoid the repetition and because sudden combat music is jarring, but I'll certainly listen to the new stuff once or twice.

You can find out more at the official site. And while Skyblivion is obviously a long-term project with a ways to go, it's worth pointing out that Morroblivion is fully playable and contains all of Morrowind's quests.

Image

Skyrim mods: Questing forever
Skyrim Special Edition mods: Special effects
Skyrim console commands: Endless possibilities

PRODUCTS
Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Latest in RPG
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Latest in News
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
A shirtless man rides a big fish underwater
Ark devs distance themselves from AI-generated trailer: 'we did not know that they were doing it'
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Screenshot from Wreckfest 2
Wreckfest 2 has hit early access for your car-obliterating combat racing enjoyment