Six-year-old indie FPS Receiver gets updated
Taking advantage of improvements to the Unity engine.
Remember Receiver? The indie first-person shooter from 2013 where you have to reload your pistol in realistic, step-by-step detail? Out of nowhere it just got an update, six years after it was first created for a seven-day FPS challenge.
The update fixes a lot of performance issues and bugs, so that there's no longer any hitching when you walk through a doorway and the next room in its procedurally generated world is being loaded. Bullet casings also no longer float off the floor. The graphical options have been updated too, with post effects like TXAA, SSAO, bloom, color grading, and automatic eye exposure adjustment. Here's the changelog on Steam.
The enemies are still the same boring old turrets and drones, but it looks prettier and runs smoother. Which is nice.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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