Showdown is an awesome cross between Downwell and Samurai Gunn

What happens when you combine the immediately compelling vertical shooting of roguelike Downwell with the tension of one-hit-kill multiplayer fighter Samurai Gunn? You get a hell of a game, even in unfinished demo form. That's the recipe indie developer Omrii followed for the demo of his game Showdown, a gorgeously minimalist versus multiplayer game that borrows liberally from Downwell and other games. Omrii submitted a build with local multiplayer to the recent Amatueur Game Dev General demo day, a frequent recurring game jam.

In some ways, Showdown is obviously a demo. It's missing the bounty of options you'd see in a finished multiplayer fighter like Samurai Gunn or Towerfall, and it has only one "world" of map choices with more clearly planned but not selectable. It's also using assets from other games, as Omrii writes on Showdown's itch.io page: "i used sfx and music from a bunch of games as a proof of concept. I did not make them! I used music from Downwell, Silver Surfer (NES) and Battletoads. I also used SFX from a few Tribute Games' games, Half Life and some other games i don't remember lmao"

That aside, it's already really fun to play. This is what dancing looks like when your feet are made of guns.

You use one key to fire a gun and another to jump. Double jump in mid-air and you'll fire downward—there's the Downwell influence—which quickly introduces a great tension to movement and combat. The stages are simple but thoughtfully laid out to require double jumping. If you're too cavalier, you'll blow through your small three shot ammo magazine and need to wait a few seconds for that ammo to recharge, leaving you vulnerable. But you always want to stay above your opponent, or get in position to blast them with a horizontal shot.

And if you're a show-off, you can jump on an opponent's head Mario-style to kill them and get back one of your own lives. The art style is gorgeous, with colorful lines surrounding each simple white avatar making them easy to tell apart.
Showdown blatantly owes style, inspiration and assets to Downwell, but developer Ojiro Fumoto doesn't seem to mind:

If Omrii turns this into a four-player battler with a few options and custom audio design, I'd pay money for the final version in a heartbeat. He's already planning to add online multiplayer in a future update.

In the meantime, you can download Showdown's demo for free on itch.io.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

Latest in Action
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The First Berserker: Khazan review - Blade Phantom
How to claim The First Berserker: Khazan pre-order bonus and deluxe edition DLC
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened