Show Us Your Rig: Mode 7's Paul Kilduff-Taylor

Show Us Your Rig Paul Kilduff Taylor 2

Show us your rig

Each week on Show Us Your Rig, we feature PC gaming's best and brightest as they show us the systems they use to work and play.

Paul Kilduff-Taylor, Joint Managing Director at Mode 7 Games (known for Frozen Synapse and Frozen Cortex), has a rig surrounded by music. I can count at least four keyboards in the above photo alone. He also has an impressive 64GB of RAM, an amount superfluous for gaming but which can be very handy for any sort of production work. Paul was kind enough to show off his work space and tell us about both his favorite game and his favorite synth.

What's in your PC?

  • Intel Core i7-3820 CPU
  • 64 GB RAM
  • AMD Radeon HD 7800
  • Windows 7 64-bit
  • Cherry MX3000 keyboard
  • Logitech G9X mouse
  • ASUS VS247 monitor
  • Weird old NEC square monitor

Audio

  • Native Instruments Komplete Audio 6 audio interface
  • Icon Cube MI5 MIDI interface
  • Mackie HR824 monitors

Selected Hardware Synths

  • Access Virus TI
  • Roland D-550
  • Korg Microkorg
  • Soulsby Atmegatron

Show Us Your Rig Paul Kilduff Taylor 3

What's the most interesting/unique part of your setup?

Probably the deeply ludicrous amount of RAM I have: it’s a massive help when it comes to music and video production. Our tech guy Jimmeh who built the computer was a bit blown away when I asked for that much RAM but it’s great!

What's always within arm's reach on your desk?

My Soulsby Atmegatron: it’s a brilliant synthesizer which was created by a good friend of mine. I use it all the time and also it looks cool.

Show Us Your Rig Paul Kilduff Taylor 1

What are you playing right now?

On PC, I’m playing XCOM. I didn’t really get into it the first time around but it’s hooked me now for some reason. I’m also playing a little bit of Starcraft 2 again so I can remember where my hotkeys are when Legacy of the Void comes out.

What's your favorite game and why?

I’d say probably still Deus Ex. The combination of the setting, the openness of the gameplay and the level design are all still phenomenally compelling. It’s a game that fully allows you to make your own plans to deal with the situations in front of you: that’s still quite rare.

Tom Marks
Tom is PC Gamer’s Associate Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Wednesday at 1pm Pacific on Twitch.tv/pcgamer to see Tom host The PC Gamer Show.
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