Shadwen system requirements revealed, launching in May
Frozenbyte has announced that its new project, the stealth/assassination/babysitting game Shadwen, will be out in May. The studio also put out a “release announcement trailer” that shows off some lovely, and occasionally brutal, gameplay that faintly echoes its previous series, Trine.
The level of violence is maybe a bit unexpected (although Frozenbyte's pre-Trine Shadowgrounds games weren't exactly wall-to-wall hugfests), but what I think is far more interesting is the subtle emphasis on the relationship between Shadwen, the assassin, and Lily, the young orphan she meets on her way to kill the King. It appears as though Lily will prove useful in some situations, but the trust between the two is delicate, and seeing too much bloodshed could leave it broken.
The Shadwen system requirements are up on Steam:
Minimum:
- OS: (64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
- Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000
- DirectX: Version 10
- Storage: 4 GB available space
- Additional Notes: * Highest graphics detail levels are only available in 64 bit OS
Recommended:
- OS: (64 bit / 32 bit *) Windows 10 / 8 / 7 / Vista
- Processor: Intel quad-core 2.0 GHz or dual-core 2.6 GHz
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560 2GB / Radeon HD 6850 2GB
- DirectX: Version 10
- Storage: 4 GB available space
- Additional Notes: * Highest graphics detail levels are only available in 64 bit OS
It's not available for pre-purchase yet, but Frozenbyte tweeted at the end of February that it “looks like” the launch price is going to be $14.55. That figure was determined by an unusual pricing contest in February that was built around a limited-release demo: As the community score went up during the demo period, the launch price went down. You can find out more about the game at shadwen.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.