Sega will not proceed with NFT plan 'if it is perceived as simple money-making'

Kiryu flashes some cash
(Image credit: Sega)

In November of 2021, Sega's Q2 results mentioned the publisher planned to team up with Microsoft to develop cloud-powered 'super games'. What these super games might actually be remained nebulous, but apparently "the amount to be spent on them will be in the range of 10.0 to 15.0 billion yen at most." Given that Sega received a business investment of 100 billion yen, which is about $US865,313,900, that left a fair amount for other projects, which included "investment in new fields such as NFT." 

Following the recent hostility to proposals of NFTs being included in videogames, and the questionable 'play-to-earn' models associated with them, it was only a matter of time before Sega would address this. And so, during a management meeting last month, as spotted by Tweaktown, Sega president and group CEO Haruki Satomi did indeed note the "negative reactions" NFTs have received. 

"We need to carefully assess many things such as how we can mitigate the negative elements," he said, "how much we can introduce this within the Japanese regulation, what will be accepted and what will not be by the users. Then, we will consider this further if this leads to our mission 'Constantly Creating, Forever Captivating', but if it is perceived as simple money-making, I would like to make a decision not to proceed."

It's hard to imagine how selling in-game NFTs and the entire grotesque concept of play-to-earn games wouldn't be perceived as "simple money-making", and yet other publishers seem eager to embrace them. 

Castlevania has NFTs now, and Peter Molyneux's next game Legacy is play-to-earn and all-in on NFTs. Square Enix president Yosuke Matsuda recently said the company has "an eye to potentially issuing our own tokens in the future" even though "I realize that some people who 'play to have fun' and who currently form the majority of players have voiced their reservations toward these new trends". Meanwhile, Ubisoft's NFT scheme has been called "useless, costly, ecologically mortifying" by a French trade union.

Others have heard the reaction and responded accordingly. GSC World canceled plans to incorporate NFTs in Stalker 2 following a backlash, and Steam has banned all games with NFTs or cryptocurrency.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

Read more
sniper elite 5 cover
Sniper Elite CEO reckons Swen Vincke is right to snarl at short-sighted publishers: 'You could argue that their business at senior level isn't making games… their business is managing their shareholders' perceptions'
Deek speaks to the player character in the Room of Requirement
Warner is still talking about Hogwarts Legacy as it commits to basing its future games on 'tentpole franchises that have each generated over $1 billion'
Lords of the Fallen (2023) promotional image - very large man with a very large hammer on a very large horse charging a very small man with a very small magic sword
Lords of the Fallen publisher embraces fear of the DEI boogeyman, says it will not include 'any social or political agendas' in its games
Phil Spencer giving a talk on stage, wearing a t-shirt with an 'X' on it.
'Not every story is told in that way': Phil Spencer says that live service games aren't the answer to every problem, and that smaller games play an important role
The iconic Atari logo.
After turning over a new, crypto-free leaf, Atari would like to stress that the meme currency 'RealPongCoin' does not have its 'consent or approval'
Count Dooku Force-lightnings an enemy in Star Wars: Battlefront Classic Collection.
Too many games released busted, broken, and basically in early access this year—it's time for it to stop
Latest in Software
Otter AI Meeting Agent
As if your work meetings weren't already fun enough, now Otter has a new all-hearing AI agent that remembers everything anyone has said and can join in the discussion
Microsoft's iconic Bliss wallpaper
From pixels to pinot: The Windows XP 'Bliss' wallpaper hill was real and this is what it looks like now
Napster client circa 1999
Former music-pirating platform Napster to be reborn rather ironically as a metaverse for musicians to connect with their fans after $207 million deal
New Discord desktop client themes.
Discord drops big update with 'completely new' in-game overlay and new dark themes for the desktop client
Image for
'No real human would go four links deep into a maze of AI-generated nonsense': Cloudflare's AI Labyrinth uses decoy pages to trap web-crawling bots and feed them slop 'as a defensive weapon'
A screenshot from game Mudborne of a little humanoid frog in a marsh
Five new Steam games you probably missed (March 24, 2025)
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway