Secret of Mana remake system requirements and price revealed
The fully 3D version of the 1993 SNES game is listed on Steam and will be live next week.
Secret of Mana was originally released in Japan, as Seiken Densetsu 2, in 1993. It came to the Wii Virtual Console in Japan in 2008, and the Wii U Virtual Console in 2013, and then again in 2017 on the Super NES Classic Edition. A full 3D remake for PlayStation 4, Vita, and PC was announced last August, set for release on February 15, and now, as the big day looms, it's on Steam with a $40/£30/€40 price tag and some system requirements.
Need a new PC for the Secret of Mana remake? Check out our build guides:
Budget gaming PC
(~$750/£750) - A good entry-level system.
Mid-range gaming PC
(~$1,250/£1,250) - Our recommended build for most gamers.
High-end gaming PC
(~$2,000/£2,000) - Everything a gamer could want.
Extreme gaming PC
(>$3,000/£3,000) - You won the lotto and are going all-in on gaming.
Prefer to buy a prebuilt than building it yourself? Check out our guide to the Best Gaming PCs.
It will surely come as no surprise that you won't need especially high-end hardware to rock this boat.
Minimum (1280x720):
- OS: Windows 7 / 8.1 / 10 (64-bit)
- Processor: Intel Core i3 2.4GHz
- Memory: 4 GB RAM
- Graphics: GeForce GT730 / RADEON R7 240
- DirectX: Version 11
- Storage: 11 GB available space
Recommended (1920x1080):
- OS: Windows 7 / 8.1 / 10 (64-bit)
- Processor: INTEL Core i5 2.00GHz
- Memory: 4 GB RAM Graphics: GeForce GTX 750 / RADEON R7 260X
- DirectX: Version 1
- Storage: 11 GB available space
The remade version of the game will support co-op multiplayer, updated so that when one players casts magic, everyone else can continue to play. (Apparently this was an issue in the original release.) It will also offer a "brand new rearranged soundtrack" alongside the original, and the option to switch between them at will, and new "interlude episodes" featuring interactions between Randi and his new friends, a game log that tracks the progress of the story, Steam achievements, trading cards, and partial controller support.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.