SAG-AFTRA is holding a vote to potentially strike against major videogame publishers

magical creatures protesting
(Image credit: Wizards of the Coast)

Update 9/8/23: A spokesperson for the videogame producers party to the Interactive Media Agreement provided the following statement to PC Gamer following news of the strike authorization vote:

"We all want a fair contract that reflects the important contributions of SAG-AFTRA-represented performers in an industry that delivers world-class entertainment to billions of players around the world. We are negotiating in good faith and hope to reach a mutually beneficial deal as soon as possible."

Original Story: The national board of actors' union SAG-AFTRA has sent a strike authorization vote to members over the renegotiation of its Interactive Media Agreement. The potential strike would affect voice acting and motion capture work for major publishers in the industry.

The current Interactive Media Agreement was set in 2017 and was originally supposed to expire in 2020. As reported by Variety, it was first extended to 2022, and then had another year's extension after that. SAG-AFTRA notes that the agreement's signatories include major videogame publishers like:

  • Activision Productions Inc.
  • Blindlight LLC
  • Disney Character Voices Inc.
  • Electronic Arts Productions Inc.
  • Epic Games, Inc.
  • Formosa Interactive LLC
  • Insomniac Games Inc.
  • Take 2 Productions Inc.
  • VoiceWorks Productions Inc.
  • WB Games Inc.

This agreement is separate from SAG-AFTRA's negotiations for its TV, theatrical, and streaming contracts that underpin the current historic double strike with the Writers' Guild against major Hollywood studios.

Though the agreements are separate, the potential for companies to abuse generative AI tech at the expense of performers is front and center for both. SAG-AFTRA president Fran Drescher (yes, that Fran Drescher from The Nanny and This Is Spinal Tap) explains: "Here we go again! Now our Interactive (Video Game) Agreement is at a stalemate too. Once again we are facing employer greed and disrespect. Once again artificial intelligence is putting our members in jeopardy of reducing their opportunity to work.

“The overlap of these two SAG-AFTRA contracts is no coincidence, but rather a predictable issue impacting our industry as well as others all over the world. The disease of greed is spreading like wildfire ready to burn workers out of their livelihoods and humans out of their usefulness. We at SAG-AFTRA say NO! Not on our watch!”

Elias Toufexis, the voice of Deus Ex's Adam Jensen and Starfield's Sam Coe, echoed those concerns about AI in a recent conversation with PC Gamer before the strike authorization vote went out: "We're very worried about AI, especially in games for voiceover. I do a lot of performance [motion] capture, and I've spotted my performance in another game, and then I'll get a small check and no credit."

"I'll go, 'Okay, well, we need to fix that, right?' No, in fact, with AI we've doubled down on that, because now we can take you and use you over and over again."

"I never asked for [the proliferation of AI-generated voiceover work]" (Image credit: Eidos Montreal)

There's a very real fear that AI tools trained on motion capture or vocal performances will give videogame publishers the ability to lowball or even box out performers, all while drawing on voice or animation assets fundamentally derived from other actors' prior work without further payment or attribution. Visual artists have experienced something similar with image generation, and the open copyright question here has led to a major lawsuit by Getty Images against Stability AI, as well as a crackdown by Valve against games with AI-generated assets on Steam.

One thing that simplifies the upcoming Interactive Media negotiations vs. the film and TV stalemate is that videogames haven't experienced anything close to the revenue upheaval brought on by the streaming model. While digital distribution, corporate consolidation, and the indie boom have drastically changed the face of the games industry in the past 10 years, performers who contribute to videogames are still largely paid in the same way.

Broadcast TV being overtaken by streaming fundamentally changed how those writers and actors are paid, with larger upfront sums failing to balance out the virtual death of residuals, or smaller payments for when a show is put in syndication or otherwise re-broadcasted⁠. Residual payments are largely unheard of in the games industry, for performers and developers both.

Voting for SAG-AFTRA members will run from September 5 to the 25th, with the union's negotiations with videogame publishers resuming on the 26th. A successful vote to authorize a strike also doesn't mean one will necessarily happen⁠—it merely opens up the option for SAG leadership depending on how negotiations proceed.

Associate Editor

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.

Read more
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'
Apex Legends Final Fantasy 7
Over 30 Apex Legends voice actors refuse to sign an agreement that would see them 'give up our expertise to train the generative AI that will replace us tomorrow'
Aloy - Horizon
'I feel worried about this art form:' Unsurprisingly, the real Aloy from Horizon isn't a fan of AI Aloy
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
Commander Shepard in Mass Effect 3.
Mass Effect's Jennifer Hale, who played femshep, 'saw no line' before she recorded them for Bioware's flagship trilogy: 'It was all cold reading on the spot'
Destiny 2: Heresy
Destiny 2 is the latest game to feel the SAG-AFTRA strike as it warns Heresy will be missing an unknown chunk of voiced dialogue
Latest in Gaming Industry
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work
Gabe Newell in a Valve promotional video, on a yacht.
Gabe Newell had his eyes on a social network in the '90s that 'was not in a games context at all'—meaning Valve-owned social media could've been a very real thing
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says