Rust is adding a 'softcore' mode to make its opening hours less brutal

Dropped naked in the woods surrounded by murderous players, Rust is a bit of a hard game to get into. That won't change anytime soon, but to make the approach a little easier, Facepunch is introducing a "softcore" mode to make those early hours a bit more forgiving.

Arriving later this month, Softcore is aimed at Rust's "more casual players" who want their experience to be a little less brutal. The idea isn't so much that players won't be able to roll over you as hard (Rust's violent playerbase is very much working as intended), but your early deaths shouldn't feel so much like hard progress resets. 

There'll be 10 new servers running the mode at launch, with the following changes applied:

  • When you're killed, half of your inventory can be reclaimed by you at either the spot of your death, or at a reclaim terminal (found at Bandit Town and the Outpost)—items in the reclaim terminal will de-spawn after 2 hours
  • All players may now spawn at either the Bandit Town or Outpost safezones at any time (provided they are not flagged as hostile)
  • You may only view the contents of a wounded player
  • Maximum team size is 4 (this includes the number of people who can authorize at a Tool Cupboard or on an Autoturret)

Facepunch reckon these should make a good starting point, but will continue to fiddle with the mode until they find an ideal entry point into Rust. Still, it won't hurt to brush up on our guide to surviving your first day in Rust.

The update post also elaborated on those delivery drones Facepunch teased last week. The Bandit Town and Outpost will soon be furnished with new Marketplaces, letting you place orders for a nippy wee drone to fly off and collect. Importantly, it seems drones can't be shot down or interfered with—if you order something, it'll arrive, which is more than I can say for half the real-world delivery firms I've used.

Rust is having a pretty good start to the year. The arrival of some big name streamers saw it top a million peak viewers on Twitch, though that popularity didn't come without some serious streamer drama

Natalie Clayton
Features Producer

20 years ago, Nat played Jet Set Radio Future for the first time, and she's not stopped thinking about games since. Joining PC Gamer in 2020, she comes from three years of freelance reporting at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the European indie scene and a part-time game developer herself, Nat is always looking for a new curiosity to scream about—whether it's the next best indie darling, or simply someone modding a Scotmid into Black Mesa. She also unofficially appears in Apex Legends under the pseudonym Horizon.

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway