Rollercoaster Tycoon World video showcases DIY theme park creation
![Rollercoaster Tycoon World](https://cdn.mos.cms.futurecdn.net/7ef0495ad38d3be978ec406587610534.jpg)
Atari's new Rollercoaster Tycoon World video takes a closer look at how players will be able to create their own in-game content, including objects, scenery, and “peeps,” and then share them with the world through the Steam Workshop. I'm always a bit dubious when I'm told how easy content creation will be, but Atari seems committed to keeping the process as simple as possible. Those with the time, skills, and applicable software can create and import brand-new content, but it's also possible to just snag a model online and use the RCTW plugin to import it into the game.
Play Rollercoaster Tycoon World at the PC Gamer Weekender in London from March 5-6. Click here to find out more.
“Historically, the RollerCoaster Tycoon community has really embraced the idea of customization. Supporting user-generated content in RollerCoaster Tycoon World allows players to simulate real life and bring their own visions to the game,” Rollercoaster Tycoon World Executive Producer Matt Labunka said. “Building that UGC functionality has been an integral part of the development process, with Steam Workshop integrated directly into the game UI.”
Last November, Atari delayed the release of Rollercoaster Tycoon World to early 2016, but there's still no word on when it will be ready to go. “While the UGC feature is an important part of RCTW, there are a lot of areas that we continue to take feedback from the community on and are working hard to optimize before release,” Labunka said. “Because that work continues to unfold, we are still determining details of the launch and plan to share more on the timeline with fans on the RCTW blog.”
Rollercoaster Tycoon World will be on display at the PC Gamer Weekender, running March 5-6—that's this weekend!—in London. Find out more here.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.