Rodina release date announced, open space combat and exploration coming next month

Last month, we told you about the fourteen space games we were most excited about. Unfortunately, that list contained X Rebirth, which by all reports , has betrayed that excitement. We will mourn that loss as its dragged to the airlock and shot into the starry void. Of the remaining thirteen , Rodina is one of the biggest unknowns. Citing everything from Star Fox to Morrowind as influences, the indie space adventure lets you travel to the surface of its procedural planets without so much as a loading screen. Its creator, Brendan Anthony, has now set co-ordinates for launch, providing a release date of December 13th.

In his announcement post , Anthony is clear that this won't be the "finished" release of the game:

"Is Rodina finished? No- in two senses. First, I haven't accomplished everything I want to accomplish with it yet. There's a solid base- a huge solar system with massive procedural planets, complete seamless freedom, fun ship combat and a developed background story. But there's lots more work to be done before Rodina can deliver an RPG-like experience with interesting characters and emergent gameplay.

"Second, Rodina may never be "finished". My hope is to keep developing it over time, adding features and fulfilling requests. I look to the fans to help its on its journey, whether by buying the game, providing valuable feedback about where you would like to see it go, or by creating mods that extend the game with your own creative vision."

Some of its planned future features should warm the reactor core of any sci-fi fan, including programmable computers, NPC factions and functional cities. You can learn more about the game through my recent interview with Brendan Anthony , or by visiting the official Rodina site .

Here's an old trailer for a taste of what to expect:

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again