Rising Storm 2 interview: bigger maps, new modes, and far too few helicopter details

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We were a little surprised to find out Rising Storm 2: Vietnam, which was announced last year at E3, would be playable here on the PAX East 2016 show floor. Tom Marks and I hopped on for a couple rounds earlier today, crouching and crawling around as American and North Vietnamese soldiers in a mode that isn't quite the Red Orchestra or Rising Storm we're used to: small team competitive point capture.

In the meantime, there's still plenty to talk about. Watch the video above to see what I could learn in a quick interview with Rising Storm 2 director and lead programmer Sturt Jeffery. Also watch Tripwire and Antimatter's presentation from the PC Gamer Weekender for more detail on what Vietnam brings to the series. We'll check in again with the devs at PAX to bug them about helicopters some more.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.