RIP Google Stadia, and the exclusives that go with it

Google Stadia controller
(Image credit: GOogle)

So farewell then, Google Stadia: We barely knew ye. Around ten hours ago Google's streaming service finally closed after three years. There were props for the way the company handled the shutdown (with all customers receiving refunds and the controller getting a firmware update to enable bluetooth functionality), some unseemly celebrations, but mostly sadness about what developers and players alike would miss.

You never know what you got till it's gone, I suppose. Stadia's last week brought one small gaming surprise in the form of the service's very final released game being its first: a multiplayer version of Snake called Worm Game. That dude who put 6,000 hours into Red Dead Online on Stadia streamed his final journey into the wild west on the service, with Rockstar's save transfer feature and a big ol' goodie bag helping ease the ache.

One element of the Stadia shutdown is that, initially at least, Google bought-up exclusives for the service. These were on a different scale than the big-budget blowouts typical of platform-holders, and tended more towards established studios making smaller, quirkier titles. Several of these have been ported, while many remain in limbo and may never be playable again.

One of the games affected is Pixeljunk Raiders by Q-Games, an entry in the long-running Pixeljunk series that just isn't there anymore.

Q-Games founder and chief executive Dylan Cuthbert told the BBC the studio had spent two years developing the game and says they'll try to make sure it's not "gone forever [...] It's a real shame when people can't play a game you've spent years making."

"We're hoping to talk to publishers who can help us get it on to a PC or even PS5 or other platforms," said Cuthbert, "The IP is ours, so we're trying to find a way to do that."

Cuthbert adds that Google has been "forward thinking" about this, and also says that if it did happen they'd probably want to "rework the game a little bit [...] If I was going to relaunch it, I'd do that and I'd want to find a publisher who can help us do that. But there's nothing on the books yet".

The news is more bleak for other titles, like Splash Damage's Outcasters. The studio posted a statement saying "we do not have plans to bring Outcasters to other platforms at this time". It adds that the game is "heavily reliant" on many of Stadia's features, and thus it would be anything but a simple job.

"The team put so much love into the game and it was a great opportunity to be on the frontier of gaming tech," said the studio on social media. "We've got exciting projects on the way, but Outcasters will always hold a special place in our hearts".

Larian Studios thanked everyone who'd played Baldur's Gate 3 on Stadia (which is obviously not an exclusive title) and said it was "looking into alternative streaming solutions so you can keep playing".

Happier news came from Necrosoft about Gunsport, which has since received a spruced-up Steam version. "[Stadia's shutdown] means all exclusives, like the original Gunsport, will blink out of existence," it said in a statement. "But!! Since we care about game preservation we've made an offline version of Gunsport available in the Steam version of Hyper Gunsport, through the beta channel".

There are also odd little things that will disappear, like some bizarre exclusive content for Final Fantasy XV.

Over on the Stadia subreddit, there's either sheer melancholy or the type of black humour that gets you through these things.

Stadia itself posted a credits list, beginning with the message "gg, thank you for playing with us".

In response to the above, Epic CEO Tim Sweeney paid tribute to how Stadia was managed start-to-finish. "Stadia was a great effort that supported a lot of developers, including supporting Unreal Engine development before Fortnite took off," said Sweeney. "Thanks Google Stadia team for managing this project and its end with such class!"

Tim Sweeney praising another big tech company? I guess funerals do bring out the best in people.

Farewell and adieu then, to the service that promised the future but never quite found a foothold in the now. Whatever else can be said about the Google Stadia service, the core technology worked (it was by far the best of the streaming services I've used, even if you'd still run into the odd lag spike). And cloud gaming will undoubtedly be a significant part of gaming's future, it just won't be through Stadia. Let's try and look on the bright side though: At least we didn't get a Stadia tattoo.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

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