Riot's new board game is all about bluffing and 'playing the player'
Tellstones: King's Gambit was announced in January, and we've finally got a look at what it's about.
In January, Riot said that its second tabletop game (and the first since 2016's Mechs vs Minions) would be something called Tellstones: King's Gambit. During a livestreamed update today, vice president of IP and Entertainment Greg Street finally revealed a little bit of what the game is all about.
Tellstones looks a bit like the shell game, perhaps with a head-to-head competitive element, as players try to guess which symbols are hidden under a row of stones. Part of the game's fiction is that it exists within the League of Legends universe, Street explained, kind of like their version of chess or mancala (or maybe Gwent). It's also meant to be a faster, more pick-up-and-play kind of game than the complex, parts-laden Mechs vs Minions, with matches expected to last just 10-20 minutes.
"We wanted something that was a little faster to play, was much more portable that you could carry around, but still has a really deep strategy and something hopefully that boardgame fans will still really enjoy," Street said during the stream.
"There's a lot of bluffing involved. It may look like a memory game where you're just trying to memorize position, but that's really not what the game is about. The game is about trying to bluff your opponent, and trying to tell when your opponent is bluffing you."
There's no sign of a release date yet, but you can look at a picture of the box mock-up and sign up for the mailing list at tellstones.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.