Riot's 2v2 fighting game Project L still doesn't have a proper title, but it'll be playable in August at Evo
Riot Games offered a fresh look at the upcoming Project L today with a new developer diary and full-match gameplay vid.
Four years after it was first revealed, Riot's anticipated fighting game Project L looks like it's almost ready to step into the spotlight. The studio dropped a new developer diary and gameplay trailer today showcasing Project L's 2v2 team-based gameplay, and announced that it will be playable at the upcoming Evo 2023 fighting game tournament.
"Duo play works a bit like tag-team wrestling," game director Shaun Rivera explains in the dev diary. "One player controls the champ on stage and the other waits offscreen for their teammate to find the right moment to tag them in."
There's more to it than just swapping in a partner to take over when you're getting your ass beat. Rivera said Project L's mechanics are designed "to encourage teamwork, sharing in victories, defeats, performing combos together, or saving your partner in a clutch moment." And while teamplay is obviously the focus, those who prefer to go it alone will have the option: Project L will support 1v1, 2v2, and 2v1 matchups.
The developer diary also revealed Project L's Fuse system, which are essentially powerups that will impact how your fighters play together. The 2X Assist Fuse demonstrated in the video, for instance, enables players to perform two assists back-to-back, instead of just one.
A playable build of Project L—which still doesn't have a proper title—will be open to all on the show floor at Evo 2023, which runs August 4-6 in Las Vegas, so we'll no doubt be hearing more about it then. Executive producer Tom Cannon also said another update with more detail is coming soon, and in the meantime you can lay eyes on a full 2v2 match in the gameplay video below.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.