Rick and Morty: Virtual Rick-ality revealed, coming to the HTC Vive
They did it!
Rick and Morty co-creator Justin Roiland told us last year that he has never been “more energized, enthusiastic, excited, and motivated” about anything in his life—including his “TV show stuff”—than he is about VR games. He confirmed that he was working on VR games of his own, although he was careful not to reveal anything too specific. Now at least one of his projects has been revealed—it's Rick and Morty: Virtual Rick-Ality, which is being developed in a partnership between Adult Swim Games and Owlchemy Labs for the HTC Vive.
“We’ve been working in secret for months, optimizing plumbus physics and working on the intricacies of Rick’s flask. Now we’re ready to give you all a hint of what’s to come! (Spoiler alert: you can totally jump through portals in VR!)” the studio announced. “Working with Justin Roiland is hilarious, and he gets us. In fact, we first met serendipitously over our mutual love of Job Simulator, got drunk, ate Indian food, and then decided to make a video game together. And now we’re bringing the world of Rick and Morty to virtual life!”
The teaser is very brief, but it bears a strong surface resemblance to Owlchemy's previous release, Job Simulator. That game came off as a “luxurious extended demo,” we said in our review, more akin to a proof of concept than a full-blown game. According to the studio, Virtual Rick-ality will blend “the absolute VR chaos" of that game "with the ridiculous, all-out, take-no-prisoners comedy of Rick and Morty.”
Rick and Morty: Virtual Rick-ality doesn't have a release date yet, but it will be on display at the San Diego Comic Con, running July 21-24, so we'll likely be hearing more about it in the very near future.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.