Rick and Morty co-creator teams with Gears of War producer to found VR studio

Rick and Morty co-creator Justin Roiland said last year that he has never been "more energized, enthusiastic, excited, and motivated" about anything than he is about VR. He wasn't kidding. In July, he announced Virtual Rick-ality, a Rick and Morty VR game being developed for the HTC Vive, and now he's launching his very own VR game studio, Squanchtendo, co-founded with former Epic Games executive producer Tanya Watson. 

No projects have been announced, but the studio's website at Squanchtendo.com says the goal is to “make and collaborate on funny, imaginative, story driven VR game experiences of all sizes across all VR platforms.” It also provides a pretty good idea of what's in store through the magic of comics. Behold! 

“In 2016, Justin met up with Tanya Watson, who after leaving Epic Games after 10 years there working on games like Gears of War, Bulletstorm, and Fortnite, was eager to get into the VR space herself. So with their powers combined, they formed to create Squanchtendo,” the website explains. “We want to make stuff that people love. Games that we want to play ourselves. Experiences that we would like to be totally immersed in and enjoy for hours at a time, as well as shorter, crazier experiences that would be great to play with a group of friends or possibly with stray homeless people that you invited in so you could feed and bathe them.”    

The studio name, by the way, comes from Squanchy, “a cat-like anthropomorphic creature” who has appeared in several episodes of Rick and Morty. He apparently has a thing for auto-erotic asphyxiation, which he refers to as “squanching.” Now you know.  

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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