Struggling to boot Resident Evil Village? This incoming patch might help

Resident Evil Village boss scene screenshot
(Image credit: Capcom)

Capcom has been gradually improving Resident Evil Village's PC performance since the game was released. An initial patch reduced stuttering with the game's anti-piracy measures and offered support for AMD's FSR upscaling technology, yet if you're still having trouble then perhaps the incoming performance patch is for you.

The following tweaks are headed to the game tomorrow, August 24, 2021, reports the game's official Twitter account (via PCGamesN).

  • Fixed an issue where certain CPUs were unable to launch the game
  • Minor fine-tuning of certain graphical processes
Your next upgrade

(Image credit: Future)

Best CPU for gaming: the top chips from Intel and AMD
Best graphics card: your perfect pixel-pusher awaits
Best SSD for gaming: get into the game ahead of the rest

If you've been struggling with such an issue with your combo of CPU and GPU, this could come as music to your ears. A similar sounding issue has been reported on the Resident Evil subreddit by multiple Reddit users, but it's difficult to say whether this is the exact issue patched today. There are multiple CPUs reported in the thread, after all, and some of the problems users were facing appear to have been fixed since.

Hopefully this patch puts most of those issues to rest, anyways. That way those affected will have time to run it from start to finish before the arrival of the Resident Evil Village DLC teased during Capcom's E3 show.

We don't have a release date for that yet, however, merely a promise that "development has just started."

That sounds like it could be quite a way off, and similarly Re:Verse, the six-person multiplayer deathmatch game free with Village, has been delayed until 2022.

Jacob Ridley
Managing Editor, Hardware

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. He joined PC Gamer's top staff as senior hardware editor before becoming managing editor of the hardware team, and you'll now find him reporting on the latest developments in the technology and gaming industries and testing the newest PC components.

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