Resident Evil 4 HD Project mod remakes entire village level

You might've spotted us chattering about the rather impressive Resident Evil 4 HD Project in the past—but if you haven't, it's an ambitious mod endeavour that's spent the last wee while recreating Capcom's Resident Evil 4. Back in April, the team released its final revamped version of the survival horror classic's Salazar Castle level. Now, the game's village is completed. 

Now, night-time lighting and how it reacts to character models has been tweaked, as has Leon's flashlight beam. The "reddish tone" from the original game's display has been removed, in turn allowed for "slightly cooler" visuals. The mod team's Albert says he's also improved hundreds of 3D models in a host of ways, such as remapping, location corrections, and improving textures. 

Check out some before and after screens at the foot of this post, however here's Albert with what's next in store for the RE 4 HD Project: 

"Right now I’m working on a way to optimize the file structure of the game. People who are into modding already know that every single room pack contains ALL the item textures. For example, the green herb texture is inside every single room’s pack file (along with all other pickup-able items). 

"However, there is a way of including just one instance of those textures in another pack file, and then make the 3-D model to call the texture from *that* pack file instead of calling it from the room pack file. We would then be able to replace all duplicates with dummy 4×4 pixel textures. This would reduce the total final pack size by a few hundred MBs."

More information on Resident Evil 4 HD Project's progress can be found via the mod's site.

Deputy Editor, PC Gaming Show
Latest in Resident Evil
Resident Evil Re:Verse
Resident Evil Re:Verse is reversing right off Steam, as Capcom claims it has served its 'original, celebratory purpose' despite mostly negative reviews
Resident Evil Village - Lady Dimitrescu
Terrifyingly good Humble Bundle deal nets you 11 Resident Evil games for less than the price of Resi 4 remake
Chris Redfield fights a zombie in 1996's Resident Evil.
I spent the last week roaming the Spencer Mansion and I'm here to tell you not to sleep on the new GOG release of 1996's Resident Evil
Resident Evil 7
Capcom announces the next mainline Resident Evil is in development, and the great news is it's being helmed by Resident Evil 7's director
Resident Evil 1 zombie
GOG is bringing the original Resident Evil trilogy back from the dead, and to digital PC storefronts for the first time
Box art for the original Resident Evil, showing a man with a weird face holding a shotgun.
A PEGI rating for the OG 1996 Resident Evil has me once again preparing to enter the world of survival horror
Latest in News
Union organizers and game developers gather at GDC 2025.
Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
Two characters from Warframe 1999 lounging in a bar.
The warframe with a guitar that shoots fire is out today alongside a bunch of metalcore-inspired skins, cementing Warframe's spiral into Y2K madness
A Minecraft movie promo image of the main cast standing side by side,
This is why the Minecraft movie is called A Minecraft Movie
helldivers 2 democratic detonation
Johan Pilestedt warns that Helldivers 2 took 4 more years than planned because Arrowhead skipped pre-production and dove right in: 'Always do your homework before you start spending millions and millions and millions of dollars in making a game'
helldivers 2 arrowhead CCO johan pilestedt
Helldivers 2's Johan Pilestedt says developers need to start taking more risks: 'Safe bets are a death sentence for the studios that try to make them'