Report: Google told Stadia developers progress was great, began layoffs five days later

Google Stadia
(Image credit: Google)

Just over two weeks ago Google made the surprise announcement that it was abandoning all firstparty development plans, and moving its Stadia business plan completely. All internal Stadia development studios were closed alongside the departure of Jade Raymond, who had joined Google as head of development studios. Job losses were estimated to be in the region of 150.

A new report from Kotaku's Nathan Grayson reveals that, just five days prior to this announcement, Stadia head Phil Harrison was reassuring these internal teams that nothing was amiss. On January 27 an email was circulated, from Harrison, that read in part:

"[Stadia Games & Entertainment] has made great progress building a diverse and talented team and establishing a strong lineup of Stadia exclusive games. We will confirm the SG&E investment envelope shortly, which will, in turn, inform the SG&E strategy.”

Five days after this email Harrison would announce the volte-face: "Given our focus on building on the proven technology of Stadia as well as deepening our business partnerships, we’ve decided that we will not be investing further in bringing exclusive content from our internal development team SG&E, beyond any near-term planned games."

The developers found out this news shortly before the public announcement on February 1, though were not able to question Harrison until a conference call on February 4. On this Q&A Harrison was confronted directly about his prior internal email of reassurance and, as multiple sources told Kotaku, said he regretted the email, and admitted "we knew."

Phil Harrison doesn't come out of this smelling of roses, to say the least. However the failure of this incarnation of Stadia, and Alphabet's decision to cut its firstparty studios, can hardly be put at one man's feet. The publicly announced plan for Stadia's future is that the platform will continue to operate as it has, with both a free basic service and subscription-based Stadia Pro offering, but the focus going forward is on helping external developers and publishers take advantage of the technology.

In the context of Amazon's travails trying to get into games, Stadia is part of an ongoing cautionary tale: one about these two giants with little experience in gaming trying to build internal studios that can develop AAA-quality titles from a standing start. So far it's not going well, and the victims here are the developers who believed in Google's commitment to Stadia and, less than two years later, are out of a job.

"We’re committed to the future of cloud gaming," wrote Harrison on February 1, "and will continue to do our part to drive this industry forward." But check back next week, and he might be saying something different.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
Digital generated image of people surrounded by interactive transparent and glowing panels with data. Visualising smart technology, blockchain and artificial intelligence
Now I shall demand the cookies! Proposed new browsing agreement turns the tables and lets users dictate terms to websites
Intel CEO, Pat Gelsinger, with a 18A SRAM test wafer
Former Intel CEO, Pat Gelsinger becomes executive chairman of a 'Technology Platform Connecting the Faith Ecosystem' to work on Christian AI using DeepSeek
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'