ReCore system requirements revealed [Updated]

Update: The system requirements listed on the ReCore site have changed since this post went up. The changes are reflected in the specs below.

Original story:

When Microsoft confirmed in January that Comcept's ReCore will be coming to Windows 10 as well as the Xbox One,  I held out a tiny sliver of hope that it might find its way to other, earlier versions of Windows as well. But now the system requirements are out, and it's confirmed that we'll have no such luck. No surprise really, but I dared to dream. And have been punished accordingly.

The system requirements, as listed on the Microsoft Store

Minimum:

  • OS: Windows 10
  • Architecture: x64, X64
  • DirectX: DX11
  • Memory: 8GB
  • Video Memory: 2GB
  • CPU: Intel Core i5-3550 @ 3.3 GHz or AMD FX-6300
  • Graphics: AMD Radeon R7 370 or Nvidia GeForce GTX 660/570

Recommended:

  • OS: Windows 10
  • Architecture: x64, X64
  • DirectX: DX11
  • Memory: 16GB
  • Video Memory: 4GB
  • CPU: Intel Core i5 4570 @ 3.2 GHz or AMD FX-8350
  • Graphics: AMD Radeon R9 290X or Nvidia GeForce GTX 780

Microsoft also recommends using an Xbox One controller, although ReCore will support keyboard and mouse as well. Cross-platform saving between the PC and Xbox One is in there too.

I should probably get used to the idea of “Windows 10” being a system requirement rather than the more wide-open “PC,” and be thankful that Microsoft isn't keeping stuff like this exclusive to its consoles anymore. Windows 10 itself seems fine, after all—I've been using it for several months now without any hitches—and I have no particular affection for Steam. What I do is a certain skepticism of new, exclusive platforms, particularly those with echoes of Games for Windows Live. Sorry, guys, but that wound runs deep.

ReCore comes out in one week: That's September 13.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again