Rebellion acquires Woolfe: The Red Hood Diaries, promises to honor backer rewards

Woolfe: The Red Hood Diaries

Woolfe: The Red Hood Diaries, a platformer based on a dark retelling of the Red Riding Hood fairy tale, drew in $72,000 on Kickstarter, well over its $50,000 goal. But it ultimately came to grief: The first episode was released in March to less-than-enthusiastic reviews, and a few months later, developer GriN Multimedia pulled the plug, saying that it could neither finish the game nor deliver the Kickstarter rewards. It was an ugly ending by any measure.

Today, however, the news got a whole lot better, as UK-based developer Rebellion announced that it has acquired Woolfe from GriN. Even better, it will attempt to fulfill all outstanding Kickstarter rewards, despite not receiving any of the funds raised by the campaign.

"We're really keen to do the right thing by the Woolfe backers," Rebellion CEO and Creative Director Jason Kingsley said. "Just because we've joined the Woolfe project much further down the road doesn't mean we shouldn't respect the people who made it happen in the first place. If a backer hasn't received the reward they pledged for, we're going to do our best to get it to them, even if we have to make it ourselves."

Somewhat surprisingly, the commitment to completing backer rewards does not extend to the game itself. Rebellion said it hasn't decided how it will make use of the property, or even if it will finish the promised second chapter, although it confirmed in an FAQ on Kickstarter that Woolfe will remain on Steam at its current price. It also provided a list of rewards it will deliver, and said that it hopes to have them all in the hands of backers by the end of the year.

Thanks, Polygon.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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