Raven Software QA testers become first union at a major US developer

Activision Blizzard's Santa Monica studio
(Image credit: Activision Blizzard)

The quality assurance testers of Raven Software, a subsidiary of Activision Blizzard, have officially voted to unionize. The ballots were mailed in this month and counted today at the Milwaukee, Wisconsin office of the National Labor Relations Board, with a final tally of 19-3 in favor of forming a union.

Although the QA testers only number about 30 of Raven's over 200 employees, this is still a pretty darn big deal. It's the first union to form at a major North American game developer in an industry where stories of crunch, harassment, discrimination, and other examples of employee abuse have led to multiple landmark lawsuits and calls for more worker protections. Raven Software was founded in 1990.

Today's vote was the result of a series of events that kicked off in December of 2021, when a dozen QA workers learned their contracts weren't being renewed despite Call of Duty: Warzone becoming a massive hit that attracted over 100 million players. The QA team held a walkout to protest the layoffs, which was followed by a nearly two-month-long strike and the formation of the Game Worker's Alliance in January of this year.

Activision Blizzard naturally fought the efforts of the QA Team to unionize, first failing to voluntarily recognize the union and then contesting the union filing. But the NLRB ruled last month that Raven's QA team, made up of both full-time and part-time workers, could move forward with a vote to unionize even though they didn't represent a majority of Raven Software workers.

Winning the union election isn't the end of the story—in a way, it's just the beginning. There is still the typically long and protracted process of negotiating a contract. "Now that the fight for recognition is through, we can focus our efforts on negotiations," Raven Software QA tester Becka Aigner said (per The Washington Post). "We’ll fight for respect, fight for better wages, better benefits, better work-life balance, fight for sustainability and job security, and continue to fight for our fellow workers in solidarity.” 

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
United Videogame Workers - CWA logo
Game developers launch North America's first industry-wide union 'to build worker power irrespective of studio and current job status'
Union organizers and game developers gather at GDC 2025.
Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
A photo of a monitor displaying the output screen of Razer's AI QA Copilot system
It's not for PC gamers but Razer's new AI QA Copilot could ultimately benefit every PC gamer out there, and it's looking like it could be a killer app that AI needs right now
Photo of striking STJV workers, February 13 2025
France's biggest game industry union puts together a 'Grève Bundle' to support striking workers
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'
Assassin's Creed Shadows promo image
Ubisoft reportedly has an anti-harassment plan in place for Assassin's Creed Shadows developers
Latest in Gaming Industry
Shadow of Mordor's beloved nemesis system exists because the publisher threw a tantrum about second-hand sales
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
'Google must divest the Chrome browser:' DOJ renews call for Google to sell Chrome, and Android could be next
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
Gabe Newell
Gabe Newell is hooked on Stalker 2 and once he's got the fourth ending (!) will 'figure out what I'm going to play next'
Valve logo with a man with a steam valve for an eye.
Valve's DRM was inspired by an exec's nephew, who 'used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator… he sent me a lovely thank you note'
Max, from Life is Strange: Double Exposure, looks ponderingly off into the distance.
'We all got laid off', says former Deck Nine narrative designer, after no-one was around to pick up Life is Strange: Double Exposure's GDC Awards win
Latest in News
Shadow of Mordor's beloved nemesis system exists because the publisher threw a tantrum about second-hand sales
Silent Hill f transmission trailer screenshots
Silent Hill f is not messing around – now it's been banned in Australia
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
'Google must divest the Chrome browser:' DOJ renews call for Google to sell Chrome, and Android could be next
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'