Quantum Break developer Remedy Entertainment is working on two new games
But neither of them are Alan Wake.
Finnish studio Remedy Entertainment has been around for more than 20 years. In that time, it's managed to release Max Payne and a sequel; Alan Wake and a sequel; and, earlier this year, Quantum Break. (There's also its first game, Death Rally, which it remade in 2011, but nobody's ever heard of that one.) It's not exactly a blistering pace of development, which is why Remedy's decided to split itself into two teams, working on two separate projects—at the same time!
“First things first: we’ll continue supporting Quantum Break, which became the 'biggest-selling new Microsoft Studios published IP this generation.' It’s something we’re extremely proud of, so thank you to all of our fans for making the game a success and our long-time partner Microsoft for helping us create something unique,” Remedy wrote in a “State of the Studio” blog post.
“As for the future, we have some very exciting news to share. Moving forward, we want to create more games and hopefully get them out more often. In order to achieve this, Remedy has expanded into two game development teams,” the message says. “For a while now already, we’ve been developing a brand new Remedy game with a new partner. Our second team is working on an early concept, which will turn into another Remedy game sometime in the future.”
Sadly, neither of the two projects Remedy is currently working on is a new Alan Wake game, although it added that “we’re exploring opportunities in other mediums to tell more Alan Wake stories.” Beyond that, though, it plans to keep a lid on what it's getting up to for a good while yet.
“We can’t wait to show and tell you more about these new projects, but if there’s anything we’ve learned from the past, it’s that we should have the patience to announce games when they’re ready enough,” Remedy said. “So don’t expect us take the stage at E3 or gamescom this year.”
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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