PUBG patch notes shed light on contentious paid crate system
A long list of fixes and updates in the upcoming monthly patch.
The dedicated first-person servers and FOV slider that were promised for PlayerUnknown's Battlegrounds earlier this month, along with a number of other features including colorblind mode, a new vsync option, and Xbox controller support, have now arrived on the public test server. The update will be pushed to live servers later this week, creative director Brendan Greene explained in the patch notes, "as we need some extra time to test the new first-person view." Anyone who owns PUBG can access the test server by downloading the separate client through Steam.
Greene also used the patch notes to say a few words about the upcoming "crate and key system," which hasn't been universally popular with Early Access players. "While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community," he wrote. "The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system which we believe will serve as the foundation of a healthy economy after launch."
Greene said that the new system will put a cap on the number of crates a player can receive each week, in the same way the current free-to-open system does. Prices will be reset each Monday, and crates can be freely traded on the Steam marketplace. He also pointed out that the specifics of the "full cosmetic system" are still being worked out, "and we are taking your concerns into consideration when it comes to the ability to get free cosmetics by playing the game."
"I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game," he wrote.
"But still, I must admit that our messaging wasn’t very clear, so I extend my sincere apologies for the confusion caused. The process of communicating our intentions precisely to our fans and communities should have been done in a more careful and prudent manner. I’ve learned a lot, and we’ll try to communicate better moving forward."
The full update 4 patch notes, and a few crate pics, are below.
Server Optimization:
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- Optimized fences, doors, and windows
- Optimized vehicle physics
Client Optimization:
- Optimized memory usage for world objects
- Optimized terrain rendering
- Optimized vehicle physics
- Optimized User Interface
New Items:
- Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments
Character:
- Added two new face presets and hairstyles to character customization for both genders
Gameplay:
- Added 1st Person server options to NA and EU Solo and Duo game-modes
- Players who choose 1st Person mode will be matched together
- Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
- Camera will stay still while looting items to prevent dizziness
- Added a new feature to report players
- Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
- Added new animation when using different consumables Improved camera transition when disabling Free look feature (Alt Key)
- Decreased the reload time of VSS
- Players may now re-enter games if they have been disconnected mid-game
- You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
- Sound volume difference from inside and outside of building is more obvious
- Added new sound effect while scoping or aiming weapon
- Added new effects when a character is running or sprinting over different types of surfaces
- Improved character animation without any weapon or with melee weapon
- Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
- Improved post-process effect when a character takes damage outside of the blue circle
Items and Vehicles:
- Added a lower rail attachment slot to SKS
- You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
- Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
- Vehicle driving sound will change slightly in FPP and TPP modes
- Added new sound effects for motorcycle tire screech while driving
- Eliminated firing delay of S1897 from pump action after reload
- Improved effects of boats
- Added spark effect to flat tires
- Reduced cast time of First Aid Kit / Painkiller to 6 seconds
- Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds
UI:
- Added more features and hot keys to the Options Menu
- Added new option for V-Sync
- You may now designate a maximum of two different keys for each key bind
- Added new option to set toggle on certain actions and features
- You may now use Mouse wheel up/down as one of your key binds
- Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
- Added new keybinds to use specific throwables
- Added Colorblind Mode
- Added an FOV slider for 1st person view
- Added some region names to the mini map
- Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
- Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future
Bug fixes:
- Partially fixed client crash issues
- Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
- You may not use consumables in vehicles underwater
- Fixed bugs below while spectating another character
- A character appeared to be shaking when the character moves around
- Camera swing when a character scopes while walking
- Camera swing when a character peeks left or right while scoping
- A character appeared to be shaking when the player moves his mouse while scoping in Prone
- Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
- Fixed post-process bug underwater in FPP mode
- Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
- Fixed the probability of getting rainy weather to previous value
- Fixed a bug where a character could not equip attachment with full inventory
- Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
- Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
- Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
- Fixed sporadic issue of disabling in-game UI
- Eliminated bombing outside of Red Zone
Survivor Crate (free-to-open):
Wanderer Crate (free to open):
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.