Psychonauts 2 made with 'no crunch' so far, according to senior producer

Raz
(Image credit: Xbox Game Studios)

Double Fine senior producer Kevin Johnson tweeted earlier today that the upcoming Psychonauts 2 had been made with "no crunch". It's fair to be sceptical of claims of "no crunch" coming from senior individuals at a game studio—overwork is often revealed by workers, not the people managing them—but it's a producer's job to manage the work schedule, and you wouldn't expect Johnson to raise the issue if he knew he could be contradicted.

Johnson continued to say that he's "proud to have been a part of something so special that's been made in the schedule we set forth", and that he thinks players will have fun, too.

Psychonauts 2 has been in development for a while, having been officially announced in 2015—which means it would have been in production for some time before then, too. Originally planned for a 2019 release, it was delayed twice, to 2020 and now its current planned release date of August 2021.

One of the Psychonauts delays was likely due to Microsoft's acquisition of Double Fine in 2019. Founder Tim Schafer said at the time that they were running out of money and cutting content, so the acquisition gave the studio the resources it needed to re-add things like boss fights. 2020's delay was quieter, but many studios' schedules and pipelines were affected by the shift to remote work last year.

If it is true that the game is being made without crunch, then it's nice to see Johnson saying so out loud—even if development isn't over just yet. Mistreatment of workers isn't a necessary part of making a game, and garnering good faith among players for making a game without crunch can hopefully only encourage other studios to set reasonable employee expectations and deadlines.

Psychonauts 2 will be releasing on Steam and Xbox Game Pass on August 25.

Read more
LONDON, ENGLAND - MAY 17: Hideo Kojima attends the UK premiere of "Furiosa: A Mad Max Saga" at the BFI IMAX Waterloo on May 17, 2024 in London, England. (Photo by Jeff Spicer/Getty Images)
Hideo Kojima is 'tired' while crunching on Death Stranding 2 and wonders how long he'll be able to keep making games: 'Every day feels like I'm racing against the clock'
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
Fighting a raging chef-bot in Judas.
Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
Atomfall screenshot
Rebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'
Dry Devil holds a torch and grins.
Kingdom Come: Deliverance 2 has almost hit 2 million sales, a 'reminder' to parent company Embracer 'to bring great products to the market'
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
Latest in Action
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft says don't compare Assassin's Creed Shadows' success to Valhalla: The latter launched in Covid's 'perfect storm' and feedback on platforms 'less affected by review bombing' is stellar
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
helldivers 2
'Never thought I'd go back' Helldivers 2 players steel themselves to return to the site of its most infamous battle, Malevelon Creek
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
assassin's creed shadows review
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Latest in News
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft says don't compare Assassin's Creed Shadows' success to Valhalla: The latter launched in Covid's 'perfect storm' and feedback on platforms 'less affected by review bombing' is stellar
Tarn Adams, who cofounded Bay 12 Games with his brother Zach, talks about their single-player simulation game "Dwarf Fortress" during an interview at their home office in Poulsbo, Washington, west of Seattle, on December 9, 2022. - A cult favorite among indie game fans, "Dwarf Fortress" has been available for purchase on the Steam online store since December 6, a first for this title that has been distributed for free since its debut in 2006. The real-time management game, set in a medieval-fantasy world and involving overseeing a group of dwarves seeking to build a mighty fortress, has climbed to the fourth best-selling weekly title on Steam. (Photo by Jason Redmond / AFP) (Photo by JASON REDMOND/AFP via Getty Images)
Dwarf Fortress' creator is so tired of hearing about AI: 'Press a button and it writes a really sh*tty, wrong essay about something—and they still take your job'
Crucial X9 external SSD on blue background
You can pick up the 2 TB version of my favorite budget external SSD for less than $0.06 per GB, transfers 300+ GB of data in 6 minutes
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
minecraft diamond level sword
Minecraft's never going free-to-play because as it stands it's 'the best deal in the world'