Planet Coaster Anniversary Update adds a scenario editor and new rides later this month
The update will be free.
Planet Coaster's one-year anniversary falls on November 17. The game's Anniversary Update won't quite make that date, but it'll be close—Frontier Developments has announced that it will be out on November 22, with a scenario editor, new rides, a Staff Management building, new picnic benches, and interchangeable coasters.
First, because of course they're first, the rides: The Weisshorn is a "classic fairground ride," Frontier said, Hop the Gaps is a "rickety side friction ride," and there's also finally a water coaster to ride called the Cascade. The Monte Leone is a more compact version of the Weisshorn with no roof and a smaller control booth to make it more easily customizable, and finally there's the Zenith, a hydraulically-launched "master class in roller coaster engineering" that tops out at 175 miles per hour.
The update will also feature themed canopies and autumnal trees, management and interface changes, the ability to change biome backgrounds, new curbs and barriers to help manage the flow of traffic, and customizable text on coasters—whatever you name them will now appear on the coaster. (Will "Unstoppable Bullet Train of Screaming Death" impact ticket sales? I guess we'll find out!)
Ahead of the release of the Anniversary Update—which will be free, by the way—Frontier will show off the new scenario editor during a livestream set for November 15. The exact timing hasn't been announced, but it's a safe bet that whenever it goes down, you'll be able to watch it on Twitch.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.