Pirates post Denuvo-free version of Conan Exiles after Funcom uploads the wrong build

The survival-MMO Conan Exiles debuted on Steam Early Access earlier this week, and very quickly ended up cracked and pirated—despite the fact that it's protected by the Denuvo anti-tampering software. Except that it wasn't actually cracked at all. While Denuvo is no longer as invulnerable as it once appeared to be, this can't be blamed on the software. As developer Funcom told Eurogamer, this was entirely a question of human error: Somebody uploaded the wrong build to Steam by mistake. 

"Denuvo was temporarily removed due to an error in the build process," a rep said. Because there's no certification process like that used by Microsoft and Sony (which is normally a good thing), the sans-Denuvo build immediately went live. And since Conan Exiles lets players run their own servers, the pirated version is actually viable. 

The one upside for Funcom is that as an initial Early Access release, the game will be rapidly and dramatically expanded and improved from here. People with the pirated version are going to be left behind, and so if they like it, the more they play, the more incentive they'll have to switch to the legitimate release. It may actually prove to be a boon, or at least not a complete bust, over the long run. 

"There is unfortunately not much we can do about those who choose to download and play unauthorized copies, but we hope they make the jump to the official version so they can stay up to date with the latest patches and improvements," Funcom said. "Being an Early Access title, there will be a lot of updates going forward!"   

Despite the mishap, Conan Exiles is off to a pretty good start. We were disappointed by the current state of the experience (although the dong physics are absolutely unparalleled), but it's within spitting distance of the top ten on Steam. Not a bad place to be for a game that's still in development. 

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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