Path of Exile: The Fall of Oriath is coming in August
The new expansion will double the size of the game.
Path of Exile: The Fall of Oriath, the expansion with "six acts and a whole lot of deicide," will be out on August 4, developer Grinding Gear Games announced today. The expansion will double the size of the current game and adds a new "Pantheon character customization system that lets players wield the power of the Gods themselves."
The new expansion will bring Path of Exile to a total of ten acts, with both new and familiar locations, some of them changed by "the drastic results of your past actions." Which you will apparently carry on with, based on the announcement: "Explore frozen mountaintops, pristine temples and anarchic city streets," it says. "Leave a trail of furious destruction as you seek vengeance for your exile."
We saw some of that during our hands-on time with Fall of Oriath in February. The Fetid Pool of Act 1 in the original game has become a lush forest in Act 6 thanks to the demise of the boss that was poisoning it, for instance, while a previously locked door inside a prison is now passable. Battling gods for their powers sounds intense, and of course the opportunity to get some payback for your exile from Oriath, the incident that kicked off this whole grand adventure, has some appeal too.
Path of Exile: The Fall of Oriath can be had now, for those of you who just can't wait, with the purchase of a Supporter Pack at pathofexile.com.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Microsoft's Phil Spencer denies Avowed was delayed because it's janky: 'We didn’t move it because Obsidian needed the time. They’ll use the time'
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again