Panzer Corps 2 continues the classic wargame series in March
Return to the newly 3D frontline.
Panzer Corps 2 will soon be wheeling out the tanks as the world once again descends into war. Slitherine and Flashback's follow-up to the 2011 remake of Panzer General is another hardcore operational wargame, and you'll be able to start playing in March.
Publisher Slitherine announced the March 19 release date with a new cinematic trailer, and while it's not exactly representative of the maps or turn-based battles, Panzer Corps 2 does look a lot more handsome than its predecessors and, frankly, most wargames.
It's not a genre known for its looks, but this time Flashback's employing Unreal Engine 4 and 3D graphics and bears more of a resemblance to modern Civs than grognardy wargames. It's a big improvement.
Jon Bolding took it for a spin recently, where he confessed his love for Panzer Corps 2's undo button.
"No amount of do-overs can make up for bad strategy, but mistakes get made—sometimes five moves ago—and the developers of Panzer Corps 2 understand that," he said. "This isn't a matter of letting me undo bad strategy, or making the game easier, it's a matter of respecting the player's time. Penalizing a player for honest mistakes in a turn-based game is bad design when scenarios are designed to take an hour or more. Panzer Corps 2 understands that."
I'm also very much for undo buttons. Seeing a brilliant plan undone by an errant click or a single stupid mistake isn't a learning experience; it just sucks. Games like Panzer Corps are daunting enough as it is, but if you're not a fan of the do-over option, you can just ignore it. Wargames could do with a bit more optional accessibility.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.