Palworld climbs the Twitch charts as streamers discover it contains bird butt grenade launchers, human trafficking, and other bizarro acts of Pal cruelty
We ain't in Johto anymore.
Palworld, aka that game everyone has spent the last two years referring to as "Pokémon with guns," is out on Friday, but streamers are already broadcasting it ahead of launch—and going off early Twitch numbers, it's a hit. Wednesday morning (Pacific time) Palworld had around 60,000 viewers on Twitch, and that figure has climbed steadily throughout the day. At the time of writing it's neck-and-neck with Fortnite, each with around 85,000 viewers.
Traffic is fairly well distributed across a healthy number of streamers, so Palworld's developers clearly haven't just paid for a few big name sponsors to make for a big launch. (Though it helps that Twitch's fourth-biggest star by followers, Spanish-Norwegian streamer Rubius, is currently broadcasting to some 21,500 people.)
Palworld seems set to be the viral hit its developers were clearly angling for with every trailer depicting your "Pals" being put to work in factories, armed with machine guns, or slaughtered for meat.
Streamers have begun discovering all the other strange things you can do in Palworld, including:
Capturing humans and selling them…
Using a fiery fox Pal as a flamethrower…
Shooting eggs out of a Pal's ass like a grenade launcher…
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…and butchering any human or Pal you've trapped in a Palsphere.
Despite some clear jankiness here and there—Palworld will be launching into early access on Friday—the game seems to be running well for most streamers, and it's currently the fifth-most wishlisted game on Steam. Get ready for a lot more viral clips from hilariously and/or horribly treated Pals in the next couple weeks.
Best Pals: What to catch early
Palworld roadmap: The early access plan
Palworld mods: Best tweaks to install
Palworld multiplayer: How to co-op
Palworld dedicated server: Full-time Pals
Palworld breeding guide: Get started with cake and eggs
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
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