Overwatch breaks 35 million player mark
Explosive growth might have slowed, but it sure hasn't stopped.
The online shooter Overwatch is popular, that's no secret. But how popular? That's actually hard to say without a specific breakdown of player numbers over the year-and-a-half since it came out, which isn't forthcoming in the latest announcement of another big, round number surpassed. But things do appear to be going pretty well.
What a bunch of misfits and freaks we got here—we love it! Thanks for teaming up with us, heroes. 🙌 pic.twitter.com/aBENKWS17fOctober 16, 2017
As we noted when Overwatch broke 25 million players, and again at 30 million, these aren't the most practically useful accounting of its player base. Some of the "players" will be alt accounts, and some will no doubt have been registered during free weekends. There's also no breakdown by platform, which would've been fun. (I asked, but they said no, sorry.)
Even so, the number very clearly speaks to the game's success. Growth has slowed—Overwatch took just three months to go from 25 million to 30, half the time it needed to move from 30 to 35 million—but the fact is that it continues to enjoy significant growth well over a year after its release, and without any kind of meaningful discount to the purchase price.
One of the big reasons for that is Blizzard's ongoing and very active support of the game, with regular tweaks and updates to the core gameplay, as well as high-profile events like the currently-underway Halloween Terror, which offer new skins, modes, and seasonal loot. It runs until November 1.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.