Overwatch 2's rewards are so miserly you can earn coins faster by playing WoW instead

mei overwatch 2
(Image credit: Blizzard)

Overwatch 2's rewards suck harder than a DPS Moira. The pivot to free-to-play has made for some aggressive monetisation coupled with weekly rewards that Morgan Park validly described as "insultingly low." A legendary skin now takes around seven months to earn without whipping out a credit card. It takes so damn long that you may actually be better off playing an entirely different game.

That's what a couple of World of Warcraft fans have determined, anyway. A Reddit post earlier this week garnered a fair bit of attention as user Everdale claimed that you could probably earn Overwatch 2 skins faster by playing Blizzard's MMO than you could by playing its hero shooter. Turns out World of Warcraft has a system that lets you purchase tokens with in-game gold, which can then be converted into Battle.net credit. It works out at around $15 USD/£10 GBP per token, which isn't too bad a reward for a bit of gold grinding.

While it's not a directly comparable system, Overwatch 2 currently lets you earn a small number of coins per week by completing challenges. Completing all 11 challenges for the week nets you 60 gold coins, which roughly equates to 60 cents. Some of these challenges—like winning 10 games each as two different roles—can take a little bit of grinding out. It reduces the likelihood of earning the full reward week-on-week unless it's the only game you're playing. If you do manage 60 coins a week, that's around 16 weeks for a battle pass or just under 32 weeks for a legendary skin. It's a bit much.

you_can_earn_ow2_skins_faster_by_playing_wow_than from r/Overwatch

If you're playing WoW, though, those 16 weeks could get squeezed right down to about two. User Xenon1366 commented on the Reddit thread to say that the token method was "exactly how I got the battle pass." PC Gamer reached out for some further details on how they made it happen. "It really depends on how much you want to play the game," they said. "I have about six level 60s that I will do the mission board in your Covenant Sanctum with. I will then also do the daily Covenant callings, those yield about 2k each. So each day I get about 20k gold from very minimal playing. Last I looked a token cost about 230k, so about every 10 days I could get a token."

Of course, token grinding in WoW isn't definitively a superior method. Apart from needing one (or several) high-level characters for it to be beneficial, there's the monthly subscription fee and the cost of actually purchasing the game, whereas Overwatch 2 is free-to-play. There's also the case of token prices being subject to supply and demand, which can tack on a fair bit of time when their worth is on the up. But if you're already a frequent WoW player and also like to dabble in a bit of Overwatch tomfoolery, it may well be a method worth trying. 

The situation also speaks to how dire Overwatch 2's monetisation really is. Aside from fans reacting angrily to "greedy" bundles and reselling of Overwatch 1 skins at $20 a pop, it's sucked to see any sense of reward effectively drained from the game. The battle pass is fine, bar my own personal distaste for them as a concept. Loot boxes sucked too, but it felt like a far steadier stream of goodies than what's offered now. Gone are the days of getting silly voice lines and sprays to mess about with before a match, unless you're willing to spend actual money on them. 

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

Read more
League of Legends key art detail
League of Legends players are up in arms after an update to get rid of 'unnecessary complexity' makes it a struggle for new players to earn anything
overwatch loot box
Overwatch 2 is bringing loot boxes back from the dead
A herd of chaotic dinosaur mounts gathered in Dornogal, the capital city of The War Within.
Alas, it's been estimated that WoW's $90 FOMO dinosaur mount probably made Blizzard around $15-17 million, and at this point I think we all deserve to be here
overwatch 2 stadium mode
Overwatch 2 achieves the improbable, clawing back a 'Mixed' rating in recent Steam reviews after a well-received perks update
Plunderstorm screenshot
WoW's Plunderstorm battle royale mode is much more popular the second time around: 'I can just play and screw around'
overwatch 2 season 15 cosmetics
Overwatch 2 is getting radical changes that might finally help that '2' make sense, starting with a third-person mode and over 160 hero perks
Latest in Games
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Blue Protocol players dancing minutes before the game closes forever
What will we do at the end of the world? If MMOs are any indication: mostly what we already do, plus a lot of dancing
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway