Overwatch 2 is questioning if one-shot kills belong, starting with Roadhog

Overwatch 2 hero Roadhog
(Image credit: Activision Blizzard)

Overwatch 2's latest patch significantly changes two heroes at the center of the community's recent discussions around one-shot kills.

Sojourn and Roadhog have had their power reduced just enough to add more predictability to the most lethal parts of their kit. Roadhog's hook is no longer a death sentence and Sojourn's railgun shot will now charge at a slower, steady rate, unaffected by Mercy and other heroes' damage boosts.

While it's definitely a nerf to both heroes' ability to quickly kill their targets, it also makes their most lethal abilities more predictable—something Overwatch 2 has been desperately in need of. Getting hooked by a Roadhog or taking a duel with a Sojourn will have a different level of threat depending on which hero you're playing. If Overwatch 2 wants to preserve the fun of asymmetrical hero abilities, it has to give you room to use them in response to heroes like these, or swap to a hero that is better suited to fight them. 

Here's the specific changes (out of the whole list) I'm talking about:

Roadhog's Chain Hook

  • Chain Hook impact damage reduced from 30 to 5
  • The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters

Roadhog's Scrap Gun

  • Damage per pellet reduced from 6.6 to 6
  • Recovery time reduced from 0.85 to 0.8 seconds
  • Reload time reduced from 2 to 1.75 seconds
  • Maximum ammo increased from 5 to 6

Sojourn

  • Railgun energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy

This is a major change to the way Roadhog has always been played. With reduced hook damage, squishy DPS and support heroes are less vulnerable to a followup shot. The 4-meter leash also means Roadhog's prey will have more time to use a movement or protection ability to survive. His Scrap Gun shoots faster and has more ammo, too, so his ability to follow up on the hook is still possible, but will require some marksmanship aim. Sojourn's change has a similar effect: the slower, consistent rate of her railgun charge means each shot demands more thought and aim. It slows down both heroes and gives their targets a short window to respond.

Speaking live with streamers about today's patch notes, Overwatch 2 lead hero designer Alec Dawson said the team is taking a broader look at heroes that can effectively one-shot enemies, particularly those who can score quick kills by spamming shots before a proper team fight begins. "We like to look at it holistically, not so much just on that moment when the one-shot occurs, but rather, what was the risk of getting that, is there counter play available?" he said.

Specifically, Dawson brought up Widowmaker's health (which was increased in Overwatch 2) as a potential problem for anyone looking to jump her before getting sniped and the frustration of dying to a Junkrat spamming grenades down a chokepoint. Neither of these heroes have been changed today, but he said it's something the team is discussing.

sojourn

(Image credit: Blizzard)

"A lot of our changes aren't about data, they're about frustration points."

Alec Dawson, lead hero designer

For many, the issue with one-shots and a quick time-to-kill is the inability to respond or predict what is about to happen. Roadhog and Sojourn have dominated the meta in recent months partially because of their "all or nothing" combat loop—if Roadhog lands the hook or Sojourn hits a head, it's already over. Today's tweaks are the first steps toward slowing down Overwatch and creating the opportunity for counter-play.

It's very possible that a slightly weaker Roadhog will eject him from the meta. Roadhog's whole thing is the one-shot hook combo and without that to rely on, his inability to protect his team could make him a target for the high rank Competitive players looking for something to blame for a loss. I'm not sure it's a problem Blizzard can prevent, but incremental changes like these help push the hero in the right direction without completely changing how they work.

"A lot of our changes aren't about data, they're about frustration points," Dawson said of the team's approach to changes like Roadhog's in the patch today. The team plans to compensate the nerfs to his one-shot hook combo with some sort of utility he can bring to his team in the future, but the goal is to take a light approach to start. Other heroes, like Sombra and Ramattra will get the same treatment soon. "We wanna make sure we don't basement heroes completely."

Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14. While his specialty is in action RPGs and MMOs, he's driven to cover all sorts of games whether they're broken, beautiful, or bizarre.

Read more
overwatch 2 season 15 cosmetics
Overwatch 2 is getting radical changes that might finally help that '2' make sense, starting with a third-person mode and over 160 hero perks
Overwatch 2's Sombra looks toward camera with arms crossed
'We should be a little scared of what we're putting out there': Overwatch 2 lead designer says hero perks are about 'letting go' of perfect balance
Overwatch 2 hero Venture peering into the distance with a grin on their face
Overwatch 2 prepares to share 'Groundbreaking PvP gameplay changes,' and players can't decide whether this means we're getting 6v6 back or skill trees
Hammond/Wrecking Ball shocked face
Overwatch 2 players are hoping that the upcoming perks will dissuade the heinous act of counterswapping
Overwatch 2's Kiriko
Overwatch 2's new competitive season is as chaotic as ever, thanks to the new perk system, but it's still a huge step in the right direction
overwatch 2 stadium mode
Overwatch 2 achieves the improbable, clawing back a 'Mixed' rating in recent Steam reviews after a well-received perks update
Latest in FPS
Warhammer 40,000: Darktide Ogryn
Warhammer 40,000: Darktide adds a psychic horde murderzone mode and makes Ogryns even smashier
Starfield's companion robot giving a thumbs-up
Former Bethesda dev who quit Starfield to go solo says it's 'much less stressful as an indie' without daily meetings or 'office politics': it's 'very refreshing to just care about the game'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Team Fortress Spy being shocked
An FPS studio pulled its game from Steam after it got caught linking to malware disguised as a demo, but the dev insists it was actually the victim of a labyrinthine conspiracy
Neighbors Suburban Warfare screenshot a child aims a slingshot at a man from across a cul-de-sac.
A beta of backyard FPS Neighbors: Suburban Warfare is out now, and the balance discussion is hysterical: nerf trash can lids and children
Fragpunk
Somebody finally figured out casual Counter-Strike
Latest in News
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all