Overkill's Walking Dead FPS is delayed into 2017

The walking dead

Payday studio Overkill announced in the summer of 2014 that it had begun work on a co-op FPS, “with elements of action, role-playing, survival horror, and stealth,” based on The Walking Dead. (The comic, that is, not the TV series.) It was originally slated to come out sometime this year, but Overkill parent Starbreeze Studios now says that it won't be out until the second half of 2017.

That's a significant delay by any measure, but the reason is a good one. Word of the postponement was tucked into a larger announcement of a $40 million investment in Starbreeze by Korean gaming company Smilegate, which gives Starbreeze rights to develop a new co-op FPS based on the Crossfire franchise for Western markets, and will also allow it to release Payday 2 and The Walking Dead on Smilegate's platform in Asia. There are other business-y elements to the deal, but the bit that's especially relevant to our interests is that all that fresh, sweet green being showered on Starbreeze will mean a bigger (and, hopefully, better) zombie game from Overkill.

“Overkill's The Walking Dead will be expanded with more content where an Asian version will be developed for simultaneous launch with the Western version,” Starbreeze said. “To maximize the new opportunities, Starbreeze, 505 Games and Skybound have decided to release the game in all markets during the second half of 2017. The partners are convinced this will pave the way to success, maximize revenues and cement it as a tent pole product for the next decade to come.”

Hopefully this means that Overkill can afford to give its Walking Dead a proper subtitle, too.

Thanks, GamesRadar.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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