Overkill's The Walking Dead shows off its second survivor

Overkill’s long-delayed but soon-to-appear cooperative zombie romp has been on the go for long enough so that someone really should have come up with a better name, one that won’t be confused with Telltale’s The Walking Dead. But maybe this is all part of the brand. AMC’s The Walking Dead, Telltale’s The Walking Dead, Overkill’s The Walking Dead. Before long we’ll all own a slice of the pie. 

Anyway! There’s a new trailer out, introducing one of the playable survivors, Maya. Her zombie apocalypse origin story is your typical slice of unrelenting misery porn. She gets stuck at work—we’ve all been there—when the undead attack, leading her and another doctor to fight back-to-back, struggling to survive against a tide of pesky cadavers. But oh no! Her friend gets bitten. We know how it goes from there. 

Maya’s spotlight is the second of two reveals so far. Her pal Aidan’s trailer is much more upbeat, however. Only kidding! It’s also very bleak. 

Two years of delays have tempered my enthusiasm, but unless Valve announces Left 4 Dead 3, Overkill’s The Walking Dead still might fill a big gap. It’s also a 4-player co-op FPS, though it introduces a base camp that can be protected and filled with supplies and survivors, too. And like Overkill’s other co-op FPS, Payday, each character comes with their own skill trees and roles. 

The Walking Dead is due out this autumn. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
PC Gamer magazine issue 408 Doom: The Dark Ages
PC Gamer magazine's new issue is on sale now: Doom: The Dark Ages
A gigantic terracotta sentinel made of living armor
Total War: Warhammer 3's army of Cathay has broken containment and is making its way to tabletop Warhammer at last
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'