Overkill's The Walking Dead reveal is coming on Sunday
What exactly will be revealed remains a mystery, but at least it's something.
Payday studio Overkill announced in 2014 that it was making a new co-op FPS based on The Walking Dead, "with elements of action, role-playing, survival horror and stealth." It was expected at the time to be out in 2016, but that eventually became 2017, and then 2018. As far as I know there's been no update to that schedule, but the studio recently teased a big announcement of something that will take place on Sunday.
Washington is about to fall. Tune in Sunday Dec10 12pm PT https://t.co/nq4e3zYF95 #otwd pic.twitter.com/8tSnUkiZBQDecember 7, 2017
What's unusual about Overkill's TWD situation is that despite the passage of more than three years since the first announcement, we still know virtually nothing about the game except that it's a shooter set in the world of The Walking Dead. A "gameplay trailer" released for E3 2015 (via Comicbook.com) hinted at the Washington angle but was otherwise just a pastiche of generic zombie apocalypse visual elements.
So the big announcement could be a hard release date, but I think it's more likely to be a first proper look at what the game has in store: Whether it will be a straight-ahead run-and-gunner like Left 4 Dead, a more narrative-driven experience (as I hope GTFO will be), or something else entirely. Zombie Payday? Heisting supplies instead of cash in a world struggling to emerge from the ruins of an undead uprising isn't the worst idea for a videogame I've ever heard.
The curtain will rise on whatever it is at 12 pm PT/3 pm ET on December 10. There's a countdown you can stare at while you wait at overkillsthewalkingdead.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.