Outward is a sandbox RPG where there's more to losing a fight than dying

Outward is a sandbox RPG that has a bunch of fascinating systems, from its novel, hands-on magic to the consequences of defeat, though they’re sadly not shown off in this strangely meandering trailer, which you can watch above. It’s also got a release date now, and you’ll be able play in March. 

The trailer is mostly concerned with reiterating the fact that you’re not a special Chosen One with incredible powers, you’re just a regular person, though one who can become pretty handy with a sword or casting spells. So not that regular. It’s a tough, dangerous world, where you’ve to survive by eating, maintaining a healthy body temperature and trying not to get stabbed. 

So it’s hard and there are survival mechanics, but that’s par for the course. The interesting stuff is in the details. Magic, for instance, isn’t as simple as casting spells whenever you want. It’s ritual-based, so you need to prepare items and a magic circle before you start burning enemies to a crisp with a fireball. You need to put in the effort, not just wave your hands and mutter some gibberish. 

The dynamic death scenarios might be its most unusual feature. When you’re defeated in combat, you might not be killed. Instead, you could be captured and forced to work for some bandits, so you’ll need to find a way to stage a breakout. The consequences range in how elaborate they are, so you might simply be lucky enough for a god to intervene, bringing you back from the brink. 

While I was a bit dismissive of the survival stuff above, I actually like the sound of it. Food isn’t just food, for example. So if you scoff down some meat from a big predator before a battle, you’ll be all fired up and ready to tear your enemies apart. That’s great for a warrior, but if you’re more into magic, you’ll be looking for different ways to prepare.

I don’t typically like faffing around with inventories that much—we don’t have enough time on this marble to spend it rummaging around in digital sacks—but Outward’s inventory system is tied to things like the role you’ve picked for yourself and has a direct impact on combat and exploration. See, you can only carry ten items on your belt, so to carry more, you need to invest in a backpack. If your dream is to fill a swimming pool with gold, you might get a huge backpack to contain all the stuff you’ll be buying and selling, but that will make you slow and get in the way of combat.

There’s multiplayer, too, letting two players work together (or at least share the world) in local splitscreen or online. So if you need someone to carry your bags and hold the torch when you’re exploring dark caves, or if you just need some bait, rope a friend into helping. 

Outward is due out on March 26, 2019.   

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

Latest in RPG
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Image of a sweetroll with a candle in it
Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster
Fallout 76 ghoul screenshots
Getting to level 50 in Fallout 76 to become a ghoul actually isn't as daunting as it seems, which is why I created a new character
Koana, a main character in Final Fantasy 14: Dawntrail, stares thoughtfully at a book in his hands.
After a controversial coding slip-up fed stalkers info on their victim's alts, FF14 wipes the slate clean to try and fix its mistakes
Latest in News
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
A shirtless man rides a big fish underwater
Ark devs distance themselves from AI-generated trailer: 'we did not know that they were doing it'