Outriders system requirements announced: 'If you bought a desktop from the last six years, you'll be fine'
A new trailer showcases PC-specific features and gameplay on a variety of different platforms.
Outriders, the co-op sci-fi shooter being developed by Bulletstorm studio People Can Fly, was recently delayed until April. A demo is coming in February, however, and ahead of that, a new video has been released detailing the game's system requirements and PC-specific features including graphics settings and support for ultrawide displays, DLSS, and Ansel.
Outriders has a real Destiny-meets-Division thing going on, but even though it may not be the most original idea ever, it looks promising. In our 2020 preview we said it's darker and "more mature" than Bulletstorm (which I actually think is kind of a shame), but still capable of channeling that game's outlandish spirit.
"Outriders initially struck me as a little bland, but once the game opened up—giving me more powers, weapons, and chances to connect with a fun, if po-faced cast—things ultimately paid off," we wrote. "The game is at its best when it’s embracing these powers and how ludicrously overpowered they make each individual shootout feel, much like Bulletstorm’s slapstick whip-leash."
The system requirements revealed today have three tiers, although the high-end "Ultra" tier is still being nailed down:
Minimum (Low preset 720p, 60 fps)
- OS: Windows 10
- CPU: Intel i5-3470 or AMD FX-8350
- RAM: 8GB
- GPU: Nvidia GeForce GTX 750 Ti or AMD Radeon R9 270x
- Storage: 70GB
- DirectX: 11
Recommended (High preset, 1080p, 60 fps)
- OS: Windows 10
- CPU: Intel i7-7700 or AMD Ryzen 5 1600
- RAM: 16GB
- GPU: Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 480 8GB
- Storage: 70GB
- DirectX: 12
Ultra (Ultra preset, 2160p, 60 fps)
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- OS: Windows 10
- CPU: TBD
- RAM: 16GB
- GPU: TBD
- Storage: 70GB
- DirectX: 12
"Our aim here was to target a minimum of 60 fps regardless of what spec machine you're playing on. With a CPU from 2012 and GPU from 2014, basically if you bought a desktop from the last six years, you'll be fine," the studio said. "To be completely honest, we tend to market our games using high-end PCs, but are also aware that the average gamer may not have such a setup."
Outriders on PC will support an array of visual options, ranging from unlockable framerates and adjustable FOV to dynamic resolution scaling, Nvidia DLSS and Ansel support, and Razer Chroma RGB lighting, if that's your bag. Controls are fully customizable, "most" first-party controllers (Steam, Xbox, PlayStation) are supported, and it will offer a "full crossplay experience: between Steam, Epic, and consoles."
The Outriders demo is slated to go live on February 25, while full release will follow on April 1—which, to clarify, is not an April Fool's gag—on Steam and the Epic Games Store.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.