Ori and the Blind Forest Definitive Edition delayed, but only on the PC
Ori and the Blind Forest Definitive Edition, a re-release of the gorgeous and thoroughly-good platformer that adds “new areas, difficulty options, and gameplay upgrades,” was originally supposed to be out last fall. Developer Moon Studios announced in December, well after that season had come and gone, that the update had been delayed to the spring of this year, which it recently nailed down to March 11. Just two days ahead of that date, it's been delayed again, but only on the PC. The Xbox One version will go out as scheduled.
“Yes, we did announce a release date of March 11th. But to make sure everyone who plays Ori and the Blind Forest: Definitive Edition gets a great experience regardless of platform, we’re taking a bit of extra time with the Windows Store and Steam versions,” Microsoft Studios Executive Producer Mark Coates explained on the Xbox Wire. “We will launch the Xbox One version on March 11, and will update you soon on when the other versions will launch.”
Beyond that disappointment, the update reveals a bit more about some of the changes in the Definitive Edition. The two new areas, Black Root Burrows and Lost Grove, have their own unique visual themes and mechanics, and there are a pair of new core skills to learn as well, Dash and Light Burst. Pricing was also revealed: Ori and the Blind Forest Definitive Edition will sell for $20, and owners of the original will have the option of upgrading for $5.
Update: The story originally indicated that the listed pricing had only been confirmed for the Xbox One version of the game. A rep has since confirmed that it will also apply to the PC release.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.