Objects in Space is a very different kind of space sim

Objects in Space is unlike most space sims. It's a stellar sandbox that shares Elite Dangerous' predilection for trade and exploration, but actually flying a ship feels more like commanding a submarine in a game like Silent Hunter. You're crammed into your vessel where you'll stare at a multitude of in-game monitors, your main window into the galaxy, and you'll probably spend a lot of time hiding from other ships. It's tense, claustrophobic and left Early Access today.

Frontier's space sim might let you sit back and enjoy the galaxy unfolding before you, but Objects in Space exchanges fancy space scenery for utilitarian rooms full of screens and machinery. Who has time to look at space when there's a strange ship on the sensors and you've got to turn off everything, from your engines to your music player, to avoid being noticed? 

I avoided combat at all costs when I took the Early Access version for a test drive. I just wanted to earn a living ferrying stuff between stations, which is dangerous enough as it is. Ships require a very hands-on pilot, who also has to be the engineer, comms officer and whatever other roles need filling. There's a lot to manage and a lot of ways for things to go wrong, leaving you stranded in space. It's paradise. 

Despite standing around in rooms without a good view, Objects in Space still manages to find ways to remind you when you're hurtling through the void, even if it's just the shuddering of the ship as the engines push it forward. It feels more like a real place than the cockpit of most space sims. You have to move around. If repairs need to be made in the engine room, you need to head there and get your hands dirty.  

Now that it's hit 1.0, the devs are working on achievements and trading cards, along with a few new features. Procedurally-generated derelicts, merchants in uncharted systems, bounty hunters and more multiplayer scenarios are in the works.

Objects in Space is out on Steam and GOG now. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

Latest in Action
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The First Berserker: Khazan review - Blade Phantom
How to claim The First Berserker: Khazan pre-order bonus and deluxe edition DLC
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened