Nvidia fixes Modern Warfare 2 bug in its latest GeForce driver

Image for Nvidia fixes Modern Warfare 2 bug in its latest GeForce driver
(Image credit: Activision Blizzard)

Nvidia has released a hotfix for its latest Game Ready Driver that it says will fix the issues some players were experiencing in Call of Duty: Modern Warfare 2.

The issue was reported by Call of Duty's lead PC studio Beenox on October 28, the day Modern Warfare 2 went into full release. "We've noticed some stability issues with the latest NVIDIA drivers 526.47 on Call of Duty #MWII," the studio tweeted. "For now we'd suggest you keep the 516.59, or 522.25 drivers." 

Nvidia later confirmed that there was a problem, saying in an email sent to PC Gamer that "this is specifically why our latest Game Ready Driver wasn't promoted or recommended for this title in the first place."

That's not super-helpful when upgrading to the latest driver ahead of a new game launch is basically de rigueur for PC gamers, but fortunately a driver rollback is a relatively minor headache. But it's no longer an issue now.

Nvidia said the hotfix, which takes the driver to version 526.61, will take care of the following problems:

  • [Call of Duty: Modern Warfare II] Flashing corruption can be seen randomly while playing the game. [3829010]
  • VTube Studio may crash to black screen [3838158]
  • GPU stuck in P0 state after exiting certain games. [3846389]

Nvidia's 526.61 hotfix driver is available as a direct download from Nvidia's customer service site. Hotfixes are not offered through the GeForce Experience software, Nvidia explained in a separate tweet, because hotfix drivers "target specific fixes." The download is a completely standalone install, not an upgrade, and includes the full driver as well as an option to install or upgrade the GeForce Experience software. 

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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