Nier: Automata release date and system requirements revealed on Steam [Updated]

Update: Nier: Automata is now listed on Steam for $60/£40/€60, with a March 17 release date and the system requirements listed below. I'd say that makes it properly official.

Original story:

The launch date for Nier: Automata on the PC has been revealed by Square Enix's Japanese support site (via Gematsu) as March 17, a week later than the March 10 date that slipped out last month but still not too far off. The posting also includes a breakdown of the game's minimum and recommend system requirements. 

Minimum:

  • OS: Windows 7 64-bit / Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i3 2100 or higher, AMD A8-6500 or higher
  • Memory: 4GB or higher
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 770 VRAM 2GB or higher / AMD Radeon R9 270X VRAM 2GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1280×720
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

Recommended:

  • OS: Windows 8.1 64-bit / Windows 10 64-bit (32-bit OS not supported)
  • CPU: Intel Core i5 4670 or higher, AMD A10-7850K or higher
  • Memory: 8GB or higher
  • Hard-Disk / SSD: 50GB or higher
  • Graphics Card: NVIDIA GeForce GTX 980 VRAM 4GB or higher / AMD Radeon R9 380X VRAM 4GB or higher
  • Sound Card: DirectX 11 or higher
  • Communication Environment: Broadband or higher
  • Screen Resolution: 1920×1080
  • DirectX: DirectX 11
  • Other: Mouse, Keyboard, Gamepad (XInput-only)

You can get a closer look at what's in store in Nier: Automata in the half-hour "Exploring Earth's Distant Future" trailer that was released earlier this week.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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