New Marvel project means another Deus Ex game may be a long way off
Eidos Montreal is reportedly focused on the new Tomb Raider game and Square Enix's new Marvel project.
It sounds like we might be in for a long wait before we see another Deus Ex game, despite the fact that Human Revolution left plenty of plot threads to tie up. Eurogamer is reporting that the bulk of Eidos Montreal's resources are now focused on Shadow of the Tomb Raider, the title of which leaked last October, while a smaller team is working on the Avengers project that was revealed last week, and still more are working on an unannounced Guardians of the Galaxy game.
This is largely because Deus Ex: Mankind Divided, despite much hype and coming off the success of Human Revolution in 2011, was not a big seller. And despite the need to address those plot threads, the two follow-on story DLCs are dedicated exclusively to stand-alone stories—one is about robbing a bank and the other, coming in February, is a prequel story about Adam Jensen's first mission with TF29.
The report was backed up by Kotaku, which said its own separate sources indicated the same thing: That Eidos Montreal is focused on Tomb Raider and Guardians of the Galaxy, and is lending a hand with The Avengers. That can't be good news for the future of the Deus Ex Universe, which Eidos Montreal boss David Anfossi described in 2013 as "an ongoing, expanding and connected game world built across a generation of core games."
A Square Enix rep said the publisher had "no comment to make on this story at this time," but Eidos Montreal issued a statement to Eurogamer saying, "While we are still working on expanding the Deus Ex Universe, along with creating new content and updates for Deus Ex: Mankind Divided, we're also devoting our talents towards working with Crystal Dynamics and Marvel on The Avengers project."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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