Netflix wants to make a 'triple-A' PC shooter

Netflix Tokyo
(Image credit: Netflix)

Netflix, that thing you only have thanks to a parent's or ex's password, is getting into the "triple-A PC game" business. That's according to a job listing for a game director on the company's website, which also hints that the game Netflix has in mind will be a live service shooter.

Spotted by MobileGamer.biz, Netflix's preferred candidate is an Unreal Engine maestro with "extensive experience" in live service games. They'll also know all about "social systems [...] both cooperative and competitive" and, preferably, have experience of working on "FPS and/or Third Person Shooter games." I don't know about you, but I feel like I could write a preview of this game right now and have it be like 70% accurate.

Intriguingly, Netflix says its ideal hire "will be able to create, ship and run a game without any competing design constraints due to monetization". That suggests that, much like the company's mobile games, its "triple-A PC" offering will be free of microtransactions. Maybe that's to be expected based on Netflix's track record, but it'd be an unexpected move from a live service game.

As MobileGamer also points out, another listing for a lead engineer specifically references a project to build a "3rd person action RPG." It's not totally clear if that's the same game referred to in the director listing, but it would make sense based on what we already know.

Beyond that, there's not much we can divine from the job listing. There's just the usual job ad pablum: Netflix wants a game director who's aligned with its core values and who can "synthesise" Netflix's "unique advantages" into a "massively successful game." So don't even think about applying if you can only synthesise Netflix's unique advantages into a moderately successful game, buster.

Netflix has been branching out more and more into gaming recently. It established its first in-house studio last September and says it's "seriously considering" cloud gaming. And why not? I suppose a little more competition in the games industry is never a bad thing. Hopefully this one works out better than Amazon's F2P shooter Crucible. Just please, please don't make me have to install another bloody launcher.

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
Vice President, Games at Netflix Mike Verdu speaks onstage during TechCrunch Disrupt 2022 on October 18, 2022 in San Francisco, California
4 short months after saying 'We'll have to adapt and change', Netflix's AI games VP adapts and changes into a person who isn't working there anymore
Marvel Rivals units - Three superheroes
GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games
midnight murder club
'The point is to be generous': This $20 FPS releasing next month is trying something new—giving away a full version of the game
marvel rivals
Competitive shooters are at a crucial crossroads in 2025: 'sweaty' teamplay vs. casual fun
Secret Level show
The Secret Level creator wants you to know that they did ask Halo to take part in the series, but Microsoft turned them down: 'Man, you think we didn't talk to Halo?'
A crew of prospectors in Wildgate, featuring a robot, a rabbit man, and a small aquatic creature in a combination mech/aquarium.
Blizzard co-founder Mike Morhaime's new company is putting Sea of Thieves-style shenanigans in space with a new crew-based shooter
Latest in Game Development
princeton review best game design programs 2025
The best game design schools, ranked by the Princeton Review 2025
Sharon Tal Yguado speaking at the 2025 D.I.C.E. Summit.
'These kids do not care about romance': Game devs want to know what today's teens want, and surveys say sex and romance isn't it
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
A man with a sausage-shaped head
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'
Hellboy Web of Wyrd
Devolver has a new label dedicated to making games based on comics, films, TV shows and 'cult heroes'
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway