Need For Speed Unbound's wild visual effects are actually the best part

Need For Speed Unbound
(Image credit: Electronic Arts)

You'd be forgiven for just now learning that there's a new Need For Speed coming out. I'd made a habit of forgetting about NFS over the last seven years of disappointing open world racing games, but this year's Need For Speed Unbound is hard to miss—literally. Unbound's unusual street art-inspired visuals drew attention when it was announced in October, with some fans hoping that, on release, they'd be able to turn off all those colorful effects.

Well, you can, but after a few hours with Unbound I don't think you should. The game looks incredible right out of the box, and the funky new art style is a big part of it. Watching my car react to bumps, turns, and speed boosts with comic-booky sparks, skid marks, and smoke trails is quickly becoming my favorite part of the game.

I'll admit, it was pretty weird at first to see cel-shaded cartoon characters climbing out of photoreal cars, especially in trailers. Videogames looks tend to stay in their lane on the spectrum of artistic to realistic, but Unbound is simultaneously at both extremes. A bold move! My brain immediately rejected this joining of water and oil, but my mood changed once I got behind the wheel. The first thing I realized is that, while screenshots of cars are pretty, Unbound's look doesn't really come alive until you see it in motion:

That looks clean. I appreciate the consideration Criterion has taken not to overdo it. The graffiti effects are loud, but they never overpower the action. In fact, the visual effects are almost exclusively reactive to actions taken by the player. Scraping a rival car, drifting through a corner, near-missing a cop in chase—your car responds to these tiny but consequential decisions with expressive lighting bolts or elaborate motion graphics.

The fancy effects clearly aren't the gimmick I worried they'd be—they're crucial to how this Need For Speed conveys speed. These are living, breathing cars with active imaginations. I especially love how it looks to punch a full nitrous meter. The entire car is briefly consumed by a silhouette of color, sort of like it's getting a shock to its nervous system as the nitrous kicks in. Drafting, a fundamental racing technique that's hard to visualize in a sim like Forza, is vividly represented in Unbound by the bending beams of your brake lights, as if the leading car has captured you in its tractor beam. Crashes are sudden and violent, with the camera detaching from the car and cutting away to a spectator's angle quick enough to get back in the race with minimal interruption.

Need For Speed Unbound

(Image credit: Electronic Arts)

Do "sudden and violent" crashes remind you of any other racing series? Because to me, it screams Burnout. You can see Criterion's footprint all over this thing. I shouldn't be surprised the studio that once made Burnout Paradise has nailed Unbound's look and sense of speed. After the Burnout series was tossed into the local junkyard and turned into one of those tiny car cubes, Criterion left its mark on Need For Speed, making some of the prettiest racing games of the previous decade (2010's Hot Pursuit and 2012's Most Wanted).

After a long stint with EA Gothenburg, it's no coincidence that Criterion's first game back in the saddle is getting good buzz. If Unbound is Criterion's official reintroduction to the world as a leader in racing games, this eye-grabby art style is certainly doing the job.

Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

Read more
Tokyo Xtreme Racer
Tokyo Xtreme Racer brings heart, soul, and sweet handbrake turns back to the genre just when it needed them most
A Blue car in front of a color splash on black background in Tokyo Xtreme Racer
I'm not even a car guy, but Y2K throwback Tokyo Xtreme Racer '25 looks incredible and has thousands of Overwhelmingly Positive Steam reviews after 4 days of early access
Need for Speed Unbound screen
Need for Speed is effectively on hold while Criterion musters entirely around Battlefield, but EA assures players the racer will return in 'new and interesting ways'
A punk rides a motorbike out of an explosion as its back wheel falls off
Magic: The Gathering's interplanar Wacky Wheels set is good actually
The Local gameplay
The Local is a free and blazingly-fast tribute to surf maps and bunny hopping
Deathsprint 66
DeathSprint 66 combines one of my favourite mods with one of my favourite movies
Latest in Racing
Sonic Racing CrossWorlds, showing various racing competitors hurtling through the air
Sonic Racing CrossWorlds looks like a return to the over-the-top arcade fun of All-Star Racing Transformed, and we'll get to play it this month
A masked sniper pointing his rifle in Nightmare Kart
Superb Bloodborne-inspired racing game Nightmare Kart is getting free DLC featuring sniper rifles and supercharged penny farthings
Tokyo Xtreme Racer
Tokyo Xtreme Racer brings heart, soul, and sweet handbrake turns back to the genre just when it needed them most
Need for Speed Unbound screen
Need for Speed is effectively on hold while Criterion musters entirely around Battlefield, but EA assures players the racer will return in 'new and interesting ways'
A Blue car in front of a color splash on black background in Tokyo Xtreme Racer
I'm not even a car guy, but Y2K throwback Tokyo Xtreme Racer '25 looks incredible and has thousands of Overwhelmingly Positive Steam reviews after 4 days of early access
Over the Hill screenshot
The new off-road exploration game from the makers of Art of Rally looks like Mudrunner meets Firewatch, and I can't wait to get behind the wheel
Latest in Features
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
Honey B Lovely
The state of Final Fantasy 14 in 2025: It's in a weird spot, huh?
Monster Hunter Wilds palico
One of the biggest victories of Monster Hunter Wilds' streamlining is I don't have to deal with those awful gimmick fights anymore
A vampire with a dark castle and swarms of bats in the background.
We need to decide on a genre name for Vampire Survivors-like games before a really terrible one sticks
A gaming PC with RGB lighting enabled on a desk.
This gaming PC build smashes together the very latest components but if I did it again, I'd do it differently